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https://github.com/tbosak/game-template

Cross-platform project template using Electron and Angular with the Phaser game engine. Project utilizes flexbox directives for easy and responsive organization of components around the Phaser canvas.
https://github.com/tbosak/game-template

angular cross-platform css electron flexbox framework front-end game game-development html javascript nodejs npm phaser template typescript

Last synced: 2 months ago
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Cross-platform project template using Electron and Angular with the Phaser game engine. Project utilizes flexbox directives for easy and responsive organization of components around the Phaser canvas.

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This is an Angular project template with Phaser, set up to run with Electron.

### Cross-Platform & Responsive
The template should run on any desktop operating system.

Flexbox integration allows for extremely responsive design elements.

### Easy to Build
Build with HTML, CSS, and Typescript

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## Getting Started

### Prerequisites
[Node.js and Angular CLI](https://angular.io/guide/setup-local)
(you shouldn’t need to go past step 1)
[Electron](https://www.electronjs.org/docs/tutorial/installation)

1. ```npm install electron -g``` to install electron globally & set path.

2. ```npm install``` in project root folder to ensure that all dependencies are installed.

### Running
```npm run-script start``` command in the project root folder will concurrently run ```ng serve``` and ```npm run-script electron``` to fire up the project. It takes a minute for serve to finish up. Will hopefully fix this soon to wait and reload electron automatically when angular finishes compiling.

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## To Do
* Setting up config(s) to point at correct hosting environment(s) for the project in Electron's main.js

* Correctly exposing index.html to Electron as Angular runs (this has proven difficult to do in one run-script as you cannot chain commands with 'ng serve') - fixing this may fix item 1, as there will be no reference needed to host location.

* Need to make use of this template to find pain points between frameworks and correct them before they occur in use of the template, to optimize ease of implementation.

* Need to hide Electron toolbar, or bind to a boolean for end-user(developer).

* Need to turn template into an installable Angular schematics package.

* Add implementation example images and videos to README

* Need to setup custom component generation

* Need to integrate Electron forge for install generation of finished product(s)

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## Built With

* [Angular](https://angular.io/) – The web framework used.

* [Phaser]( https://phaser.io/) – The game framework used.

* [Electron]( https://www.electronjs.org/) – The software framework used.

* [NodeJS](https://nodejs.org/en/) – The Javascript framework and package manager used.

* [Flexbox](https://github.com/angular/flex-layout) – The web layout model used.

## Authors

* **Tim Barani** - *Initial work* - [TBosak]( https://github.com/TBosak)

See also the list of [contributors](https://github.com/TBosak/game-template/graphs/contributors "contributors") who participated in this project.


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