https://github.com/tburrows13/spidertronpatrols
Factorio mod that adds patrols to automate spidertron movement
https://github.com/tburrows13/spidertronpatrols
factorio factorio-mod
Last synced: 11 days ago
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Factorio mod that adds patrols to automate spidertron movement
- Host: GitHub
- URL: https://github.com/tburrows13/spidertronpatrols
- Owner: tburrows13
- License: mit
- Created: 2020-08-29T18:01:10.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2025-03-15T05:42:53.000Z (about 1 month ago)
- Last Synced: 2025-03-25T06:05:47.751Z (28 days ago)
- Topics: factorio, factorio-mod
- Language: Lua
- Homepage: https://mods.factorio.com/mod/SpidertronPatrols
- Size: 4.52 MB
- Stars: 3
- Watchers: 2
- Forks: 5
- Open Issues: 3
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Metadata Files:
- Readme: README.md
- Changelog: changelog.txt
- License: LICENSE.txt
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README

# Features
### Patrol Schedule
- Use the patrol remote to create a series of waypoints
- Open the inventory of a spidertron with waypoints to see the schedule editor### Spidertron Docks
- Docks connect to a spidertron standing above them and share its inventory, so that inserters can interact with the spidertron
- Circuits wires can be connected to docks to allow its contents to be read### Spiderling
- Spiderling is a slower, smaller and weaker spidertron unlocked by chemical (blue) science
- Added so that patrols and docks can be used before the spidertron is unlocked at the end of the game-----
## Recommendations- [Spidertron Enhancements](https://mods.factorio.com/mod/SpidertronEnhancements) is a required dependency which, amongst other features, allows you to open a spidertron's inventory (and patrol schedule) from anywhere whilst holding a connected remote by pressing `Shift + E`
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## Known Bugs / Limitations- Each patrol waypoint can only have one wait condition set. If you need more, you can usually just set multiple waypoints in the same position, each with a different wait condition
- For performance reasons, when items with associated data (such as modular armor) in a spidertron inventory are taken out of a connected dock's inventory, they lose all their data. This loses all the equipment in that armor's equipment grid
- Performance is good, but not insignificant:
- Docks are limited so that only 20 are updated each tick. Adding lots of docks will simply increase the update delay for each dock instead of reducing UPS
- Spidertrons waiting at waypoints also add to the mod update time
- If you are running into performance problems, send me the save and I can probably make some improvements to the mod to help you
- Use `/reset-sp-render-objects` if render objects (numbers and lines on the ground) are behaving unexpectedly-----
## Future Updates?- Progress bars for wait conditions inside schedule user interface
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## TranslationYou can help by translating this mod into your language using [CrowdIn](https://crowdin.com/project/factorio-mods-localization). Any translations made will be included in the next release.
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Replaces [Spidertron Waypoints](https://mods.factorio.com/mod/SpidertronWaypoints).
Allows creating patrols for [Lex's Aircraft](https://mods.factorio.com/mod/lex-aircraft), since those aircraft are spidertrons internally.
Fully compatible with Krastorio2, Space Exploration, and Nullius.Thank you to:
- [danatron1](https://www.reddit.com/r/factorio/comments/iitlvi/i_made_a_mod_that_allows_you_to_set_waypoints/g3dzt1h) for creating the patrol remote icon
- [notnotmelon](https://mods.factorio.com/mod/spidertron-logistics) for some of the dock prototype code
- [raiguard](https://mods.factorio.com/mod/flib) for the GUI library and style tips
- kumpuu for adding the ability to show patrol paths in map view