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https://github.com/technicjelle/chthonic_metal

A very basic turn-based fighting game in SFML, made for my school's C++ course
https://github.com/technicjelle/chthonic_metal

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A very basic turn-based fighting game in SFML, made for my school's C++ course

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# Chthonic Metal
A very basic turn-based fighting game in SFML, made for my school's C++ course.
#### Final grade: 9.5/10 :D

![Animated GIF of the main menu. On the top in the middle it says "Chthonic Metal" in a spiky font. There are start and quit buttons and a highscores list. In the background is a very fancy fire simulation](.github/readme_assets/MainMenuScreen.gif)
![The character selection screen. There is choice between three Pookmans, all with badly drawn sprites: an orange dragon Chorizo, a yellow mouse Pukechoo and a blue turtle Scoot](.github/readme_assets/CharacterSelectionScreen.png)
![The fight screen. On the left is Scoot and on the right is Pukechoo, with the text "Enemy" hovering over. Both Pookmans have a health and stamina indicator. On the bottom is text saying "Enemy gambled and did 5 damage!" and to the right of that are four buttons: "Attack", "Gamble Attack (5-15)", "Heal" and "Rest"](.github/readme_assets/FightScreen.png)
![The same as last image, but the player's Scoot's health has dropped to -2, the buttons have disappeared and the text says "You died! Your score was 2"](.github/readme_assets/FightScreenDeath.png)

A video of _just_ the fire simulation in 1080p 60fps: https://youtu.be/XLDmHoZUPjM
[![](.github/readme_assets/YTFireSimThumb.png)](https://youtu.be/XLDmHoZUPjM)

## Used libraries and their versions:
- SFML `sfml-2.5.1-3` (installed with system package manager, so it can't be included in the source code here)
- csv2 [permalink to used version](https://github.com/p-ranav/csv2/blob/a6d77394f308e02443c5501064ea8248471f6d41/single_include/csv2/csv2.hpp)

## Special thanks
- The main menu fire: https://fabiensanglard.net/doom_fire_psx/ and https://www.youtube.com/watch?v=6hE5sEh0pwI
- My friends for assisting with some things here and there :D