https://github.com/technicjelle/fireworkspge
A simple, yet pretty fireworks show, coded in C++ with the OLC Pixel Game Engine
https://github.com/technicjelle/fireworkspge
Last synced: 2 months ago
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A simple, yet pretty fireworks show, coded in C++ with the OLC Pixel Game Engine
- Host: GitHub
- URL: https://github.com/technicjelle/fireworkspge
- Owner: TechnicJelle
- License: mit
- Created: 2022-08-30T13:14:09.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-02-04T00:13:10.000Z (over 1 year ago)
- Last Synced: 2025-01-26T11:09:45.733Z (4 months ago)
- Language: C++
- Homepage:
- Size: 16.4 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: .github/readme_assets/v1.gif
- License: LICENSE
Awesome Lists containing this project
README
# Fireworks Display in PGE
A simple, yet pretty fireworks show, coded in C++ with the [OLC Pixel Game Engine](https://github.com/OneLoneCoder/olcPixelGameEngine)

In this repo, there are three branches. Each branch uses a different architecture for the underlying data.
| Type | Performance | Ease of writing | Extensibility | Branch |
| ---- | ---- | ---- | ---- | ---- |
| **Original/Procedural** | Best (90k) | Medium | Worst | [main](https://github.com/TechnicJelle/FireworksPGE/tree/main) |
| **OOP** | Worst (30k) | Worst | Medium | [proper-oop](https://github.com/TechnicJelle/FireworksPGE/tree/proper-oop) |
| **EnTT** | Medium (50k) | Best | Best | [port-to-entt](https://github.com/TechnicJelle/FireworksPGE/tree/port-to-entt) |The number in the performance column here compares the amount of rockets I can spawn, before the FPS dips below 100.