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https://github.com/teemukoivisto/godot-webgl-100-cpu-usage
https://github.com/teemukoivisto/godot-webgl-100-cpu-usage
Last synced: about 1 month ago
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- Host: GitHub
- URL: https://github.com/teemukoivisto/godot-webgl-100-cpu-usage
- Owner: TeemuKoivisto
- Created: 2023-11-27T11:52:46.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2023-11-27T11:54:09.000Z (about 1 year ago)
- Last Synced: 2024-04-13T14:56:20.688Z (9 months ago)
- Language: JavaScript
- Size: 6.81 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# Godot WebGL 100% CPU use
At some point I noticed my Web exports started to hang due to 100% CPU usage from WebGL. I'm not sure what happens but it appears removing the `ColorRect` fixes it.
## How to reproduce
1. Install [Caddy](https://caddyserver.com/) or some other web server to host the exported game locally
2. Run `./run.sh`
3. Open http://localhost:4050
4. See from task manager the 100% CPU usage