https://github.com/telemetrydeck/unitycsharpsdk-example
This is the Unity C# SDK for TelemetryDeck, a privacy-conscious analytics service for apps and websites.
https://github.com/telemetrydeck/unitycsharpsdk-example
analytics privacy-protection telemetry unity unity-plugin
Last synced: 5 months ago
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This is the Unity C# SDK for TelemetryDeck, a privacy-conscious analytics service for apps and websites.
- Host: GitHub
- URL: https://github.com/telemetrydeck/unitycsharpsdk-example
- Owner: TelemetryDeck
- License: other
- Created: 2021-10-10T21:43:06.000Z (over 4 years ago)
- Default Branch: main
- Last Pushed: 2022-01-18T20:18:18.000Z (over 4 years ago)
- Last Synced: 2025-02-13T22:16:39.070Z (over 1 year ago)
- Topics: analytics, privacy-protection, telemetry, unity, unity-plugin
- Language: C#
- Homepage: https://telemetrydeck.com/
- Size: 520 KB
- Stars: 3
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# TelemetryDeck SDK for Unity C# - Example TelemetryClient project
## Lightweight Analytics That's Not Evil
Please visit [TelemetryDeck.com](https://telemetrydeck.com/) to learn more.
## About this repository
This repository contains the development project for the TelemetryDeck Unity C# SDK, as well as an example usage of the API (see [TestApp](/TelemetryClient/Assets/TestApp/) folder).
To add TelemetryDeck to your project, please visit the [TelemetryDeck Unity C# SDK](https://github.com/conath/TelemetryClient-for-UnityCSharp/) repository.
## Dependencies
Please see the [README of the TelemetryDeck Unity C# SDK](https://github.com/TelemetryDeck/UnityCSharpSDK).
## Cloning
You must clone with submodules to receive a working Unity Project:
`git clone https://github.com/TelemetryDeck/UnityCSharpSDK-Example.git --recurse-submodules`
or, with SSH:
`git clone git@github.com:TelemetryDeck/UnityCSharpSDK-Example.git --recurse-submodules`
## License
TelemetryDeck SDK for Unity C# and the sample code is licensed unter a [MIT No Attribution License](/LICENSE.md).
This means you can use the Unity Package or source code in your projects without including the license text.
Of course, attribution is very much appreciated. <3
## 3rd Party Licenses
This project uses the [Newtonsoft.Json for Unity](https://github.com/jilleJr/Newtonsoft.Json-for-Unity) package (aka Json.NET), which is licensed unter The MIT License.