https://github.com/terrafx/terrafx.interop.vkmemoryallocator
Interop bindings for VkMemoryAllocator.
https://github.com/terrafx/terrafx.interop.vkmemoryallocator
csharp dotnet-core hacktoberfest interop vulkan
Last synced: 11 months ago
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Interop bindings for VkMemoryAllocator.
- Host: GitHub
- URL: https://github.com/terrafx/terrafx.interop.vkmemoryallocator
- Owner: terrafx
- License: mit
- Created: 2021-03-10T04:27:36.000Z (over 5 years ago)
- Default Branch: main
- Last Pushed: 2025-02-24T23:47:21.000Z (over 1 year ago)
- Last Synced: 2025-06-28T05:34:43.429Z (about 1 year ago)
- Topics: csharp, dotnet-core, hacktoberfest, interop, vulkan
- Language: Shell
- Size: 30.3 KB
- Stars: 4
- Watchers: 2
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: docs/README.md
- Contributing: docs/CONTRIBUTING.md
- License: LICENSE.md
- Code of conduct: docs/CODE_OF_CONDUCT.md
- Codeowners: docs/CODEOWNERS
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README
# TerraFX.Interop.VkMemoryAllocator
Interop bindings for VkMemoryAllocator.

[](https://discord.terrafx.dev/)
Packages are available at: https://github.com/orgs/terrafx/packages or via the NuGet Feed URL: https://pkgs.terrafx.dev/index.json
## Table of Contents
* [Code of Conduct](#code-of-conduct)
* [License](#license)
* [Contributing](#contributing)
* [Goals](#goals)
* [Languages and Frameworks](#languages-and-frameworks)
### Code of Conduct
TerraFX and everyone contributing (this includes issues, pull requests, the
wiki, etc) must abide by the [CODE_OF_CONDUCT](CODE_OF_CONDUCT.md).
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported by contacting the project team at admin@terrafx.dev.
### License
Copyright © Tanner Gooding and Contributors. Licensed under the MIT License
(MIT). See [LICENSE](../LICENSE.md) in the repository root for more information.
### Contributing
If you are looking to contribute you should read our
[Contributing](CONTRIBUTING.md) documentation.
### Goals
TerraFX is aiming to be a cross-platform framework for developing multimedia-
based applications.
* We plan on primarily supporting Linux and Windows and are looking at the
possibility of supporting MacOS as well.
* We plan on providing an API that abstracts over the various lower-level
graphics, audio, and windowing libraries APIs and makes them easy to use.
### Languages and Frameworks
TerraFX uses C# as its primary development language and .NET Core as our primary
target framework.