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https://github.com/terroo/raycaster

A Wolfstein3D-style Raycasting implementation with C++ and SFML
https://github.com/terroo/raycaster

cpp doom gamedev raycasting sfml

Last synced: 10 months ago
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A Wolfstein3D-style Raycasting implementation with C++ and SFML

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README

          

# RayCaster
A Wolfstein3D-style Raycasting implementation with C++ and SFML

![Raycaster](./resources/raycaster-github.png)

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## Dependencies
+ [C++ compiler](https://gcc.gnu.org/)
+ [SFML](https://www.sfml-dev.org/)
+ [Terlang](http://github.com/terroo/terlang)(Optional)

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## Building
```bash
git clone http://github.com/terroo/raycaster
cd raycaster
ter build.ter
# Or: g++ -Ofast *.cpp -lsfml-graphics -lsfml-window -lsfml-system
```

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## Details
The step-by-step development from scratch of this code was shown in [this video](https://youtu.be/2JDzJoEscr0): .

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