https://github.com/terroo/raycaster
A Wolfstein3D-style Raycasting implementation with C++ and SFML
https://github.com/terroo/raycaster
cpp doom gamedev raycasting sfml
Last synced: 10 months ago
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A Wolfstein3D-style Raycasting implementation with C++ and SFML
- Host: GitHub
- URL: https://github.com/terroo/raycaster
- Owner: terroo
- License: bsl-1.0
- Created: 2025-03-11T10:20:23.000Z (10 months ago)
- Default Branch: main
- Last Pushed: 2025-03-11T11:22:38.000Z (10 months ago)
- Last Synced: 2025-03-11T12:28:18.960Z (10 months ago)
- Topics: cpp, doom, gamedev, raycasting, sfml
- Language: C++
- Homepage: https://youtu.be/2JDzJoEscr0
- Size: 197 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# RayCaster
A Wolfstein3D-style Raycasting implementation with C++ and SFML

---
## Dependencies
+ [C++ compiler](https://gcc.gnu.org/)
+ [SFML](https://www.sfml-dev.org/)
+ [Terlang](http://github.com/terroo/terlang)(Optional)
---
## Building
```bash
git clone http://github.com/terroo/raycaster
cd raycaster
ter build.ter
# Or: g++ -Ofast *.cpp -lsfml-graphics -lsfml-window -lsfml-system
```
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## Details
The step-by-step development from scratch of this code was shown in [this video](https://youtu.be/2JDzJoEscr0): .
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