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https://github.com/thecaptaincraken/raytracer
A raytracer written in Rust from scratch.
https://github.com/thecaptaincraken/raytracer
raytracer raytracing rust
Last synced: about 1 month ago
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A raytracer written in Rust from scratch.
- Host: GitHub
- URL: https://github.com/thecaptaincraken/raytracer
- Owner: TheCaptainCraken
- Created: 2023-11-09T19:46:37.000Z (about 1 year ago)
- Default Branch: master
- Last Pushed: 2023-12-11T08:52:51.000Z (about 1 year ago)
- Last Synced: 2024-01-30T03:18:11.095Z (12 months ago)
- Topics: raytracer, raytracing, rust
- Language: Rust
- Homepage: https://captaincraken.com/posts/rusty_raytracing/
- Size: 3.22 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Rusty Raytracer
>⚠️This project is still under active development. Please be patient as core features are still missing!⚠️
A raytracer written in Rust🦀 from scratch.
![reder example](examples/example.png)## How to use
To try it just clone the repo and build the project using:
```BASH
cargo run --release filename
```Where `filename` is the name of the `.png` file containing the finished render.
To change the scene, modify the `main.rs` file.
## Features I would like to add
> This is a list of missing features I will maybe add in the future.
- **arbitrary camera rotation**
- **parallelization**
- shadow optimization
- subsampling & supersampling
- **support other primitives**
- **transparency**
- refractions