https://github.com/thecodetherapy/plexus-shaders
A WebGL Chrome Experiment created with ThreeJS + Fragment and Vertex Shaders as a stress-test music visualizer for modern graphics cards.
https://github.com/thecodetherapy/plexus-shaders
Last synced: 12 months ago
JSON representation
A WebGL Chrome Experiment created with ThreeJS + Fragment and Vertex Shaders as a stress-test music visualizer for modern graphics cards.
- Host: GitHub
- URL: https://github.com/thecodetherapy/plexus-shaders
- Owner: TheCodeTherapy
- License: apache-2.0
- Created: 2018-01-03T02:29:58.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2018-01-03T06:16:07.000Z (over 8 years ago)
- Last Synced: 2025-04-04T07:51:07.576Z (about 1 year ago)
- Language: JavaScript
- Size: 4.15 MB
- Stars: 64
- Watchers: 1
- Forks: 12
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Plexus&Shaders
This is a WebGL tech demo created using ThreeJS + Vertex Shaders and Fragment Shaders. It consists in a music visualizer with some post-processing shaders and a particle system to stress test ThreeJS technology on modern video-cards. It is a Chrome Experiment, and it is best visualized on Google Chrome (it works fine on Firefox though).

The code was written using a nVidia GeForce GTX 980Ti on my test environment, and any browser achieves 60 frames per second even with all the post-processing shaders and the particles system enabled.
GIFs and Screenshots are ugly... If you have a good video-card, check the [Live **Demo** HERE](http://mgz.me/plexus-shaders) =)