https://github.com/thecodingcouple/mini-ld-67
Source code for our MiniLD #67 entry. The theme is "classic mashmix."
https://github.com/thecodingcouple/mini-ld-67
Last synced: 2 months ago
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Source code for our MiniLD #67 entry. The theme is "classic mashmix."
- Host: GitHub
- URL: https://github.com/thecodingcouple/mini-ld-67
- Owner: thecodingcouple
- License: mit
- Created: 2016-05-24T03:28:28.000Z (about 10 years ago)
- Default Branch: master
- Last Pushed: 2016-07-19T12:16:49.000Z (about 10 years ago)
- Last Synced: 2025-01-27T19:55:12.760Z (over 1 year ago)
- Language: JavaScript
- Homepage: http://thecodingcouple.github.io/mini-ld-67/
- Size: 56.8 MB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# mini-ld-67
Source code for our [MiniLD #67](http://ludumdare.com/compo/2016/05/19/minild-67/) entry. The theme is "classic mashmix." Play it [here](http://thecodingcouple.github.io/mini-ld-67/)! (Work in progress)
## Built With
* [Phaser Game Framework](http://phaser.io/)
* [Tiled](http://www.mapeditor.org/)
* [Bootstrap](http://getbootstrap.com/)
* [Visual Studio Code](https://code.visualstudio.com/)
## Third Party Assets
* Horror Sound Library: http://opengameart.org/content/horror-sound-effects-library
* 50 RPG Sound Effects: http://opengameart.org/content/50-rpg-sound-effects
* Spooky Forest: https://unsplash.com/photos/EBbP0Wrbmqs
* Opening Audio (Mystery Manor): http://opengameart.org/content/mystery-manor
* Background Audio (Horror Ambient): http://opengameart.org/content/horror-ambient
* Footsteps: http://opengameart.org/content/foot-walking-step-sounds-on-stone-water-snow-wood-and-dirt
* Light sound effect: http://opengameart.org/content/epic-amulet-item
* Battle Music by Ville Nousiainen: http://opengameart.org/content/fast-fight-battle-music
* Game Over music: http://opengameart.org/content/game-over-iii
* Horror Tile Set: http://opengameart.org/content/horror-tile-set
* Victory music: http://opengameart.org/content/win-music-3
* Heartbeat: http://opengameart.org/content/heartbeat-sounds
## Useful tutorials
* [Raycasting Tutorial for Game Development](http://permadi.com/1996/05/ray-casting-tutorial-table-of-contents/)
* [A first person engine in 265 lines](http://www.playfuljs.com/a-first-person-engine-in-265-lines/)
* [Raycasting tutorial](http://www.rustyarcade.com/blog/read/33/ray-casting-tutorial)
* [Raycasting line of sight](http://gamemechanicexplorer.com/#raycasting-1)
* [Phaser.io Raycasting Box2D example](http://phaser.io/examples/v2/box2d/raycasting)
* [Phaser.io Tilemap Raycasting example](http://phaser.io/examples/v2/tilemaps/tilemap-ray-cast)
* [How to create a HTML5 Horror Game in 6 easy steps](http://www.emanueleferonato.com/2014/10/21/phaser-tutorial-how-to-create-an-html5-survival-horror-game-in-6-easy-steps/)
* [Tiled Map Editor Tutorial Series](http://www.gamefromscratch.com/post/2015/10/14/Tiled-Map-Editor-Tutorial-Series.aspx)