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https://github.com/themarlboroman/focus-shapes

Simple C++ game of focus and ability
https://github.com/themarlboroman/focus-shapes

2d cpp game obstacle poligonal

Last synced: over 1 year ago
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Simple C++ game of focus and ability

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# focus-shapes

A project of ability and focus

# what is this supposed to be

A game in which the objective is to survive wave after wave of generated projectiles, a-la bullet hell. It is still unfinished.

# TODO:

- Create different projectile types:
- Actually, not so much projectile types, but "movement engines".
- Straight.
- Curved.
- Around a center.
- Create a single engine, store a reference.
- Pass the neccesary data to the engine.
- This is where shit breaks: we can pass current position but,
vector might not exist, center might not exist, distance to
center might not exist....
- Thus we need additional data... or a single struct will all
data and get just what we need.
- So...
- engine::step(position, delta, additional_data);

- Create emitters.
- Before that, lay out what you want to achieve, since they must be
formatted.

- Better ability system (right now it is a prototype).
- Add extend bonus.
- Add combo system.