https://github.com/themarlboroman/focus-shapes
Simple C++ game of focus and ability
https://github.com/themarlboroman/focus-shapes
2d cpp game obstacle poligonal
Last synced: over 1 year ago
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Simple C++ game of focus and ability
- Host: GitHub
- URL: https://github.com/themarlboroman/focus-shapes
- Owner: TheMarlboroMan
- Created: 2018-10-02T18:43:55.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2022-09-13T07:22:14.000Z (almost 4 years ago)
- Last Synced: 2025-01-11T11:26:44.455Z (over 1 year ago)
- Topics: 2d, cpp, game, obstacle, poligonal
- Language: C++
- Homepage:
- Size: 188 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# focus-shapes
A project of ability and focus
# what is this supposed to be
A game in which the objective is to survive wave after wave of generated projectiles, a-la bullet hell. It is still unfinished.
# TODO:
- Create different projectile types:
- Actually, not so much projectile types, but "movement engines".
- Straight.
- Curved.
- Around a center.
- Create a single engine, store a reference.
- Pass the neccesary data to the engine.
- This is where shit breaks: we can pass current position but,
vector might not exist, center might not exist, distance to
center might not exist....
- Thus we need additional data... or a single struct will all
data and get just what we need.
- So...
- engine::step(position, delta, additional_data);
- Create emitters.
- Before that, lay out what you want to achieve, since they must be
formatted.
- Better ability system (right now it is a prototype).
- Add extend bonus.
- Add combo system.