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https://github.com/thenachobit/bevy_hyda

Run HTML & CSS in the Bevy game engine!
https://github.com/thenachobit/bevy_hyda

bevy bevy-engine bevy-ui css html html-css html5

Last synced: 2 months ago
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Run HTML & CSS in the Bevy game engine!

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README

        

# Bevy Hyda
## Run HTML & CSS in the Bevy game engine!

## WARNING:
- This is 0.1.2, meaning that it can render basic HTML and CSS stuff.
- I've made this in two weeks in my free time for fun.
- Source code is probably ***UGLY***. (Feel free to send PRs or contribute to make the code much better :D).
- I'm not an expert using GitHub and this is my first "crate" ;_;, so please feel free to give any advice or point out if i'm doing something wrong in this repository.

## Introduction.
Bevy Hyda is a system that allows you to load HTML sites in your Bevy app/game. It is fully powered by BevyUI, so you can access, modify and use the elements like you do usually in Bevy! (without any 'but's).

## Websites running with Bevy Hyda.
- The First CSS Zen Garden Page (no custom CSS): ![image](https://github.com/user-attachments/assets/15ee88ce-1916-48f5-bd36-05083c8136f2)
- The first WWW website (with Custom "style.css" added): ![image](https://github.com/user-attachments/assets/80eba855-1e6f-42fa-945b-e20f04487384)

## Installation.
- First, make sure that you're using Bevy 0.14.0 (and up) in your project.
- Clone the repository: `git clone https://github.com/TheNachoBIT/bevy_hyda`
- Open your project's Cargo.toml and add it in dependencies:

```toml
# ...
[dependencies]
bevy = "0.14.0"
bevy_hyda = { path = "path/to/bevy_hyda" }
# ...
```
- Done! Now you can build/run your project to see if everything's up and running as it should!

## How to use it?
- First, in your code, you add the `HydaBevyPlugin` to your Bevy app with `add_plugins()`.
- After that, inside of a setup system that contains a `mut Commands` and a `Res` (could've be an existing one or a new one, its up to you :D), initialize a `HydaAST` by opening an HTML file with `html_file()` or use a string with `html_string()`:
```rs
let get_html = bevy_hyda::html_file("assets/path/to.html".to_string());
```
```rs
let get_html = bevy_hyda::html_string(r#"


Hello World!




"#.to_string());
```
- Finally, we spawn the UI with `spawn_ui()`, passing the commands and asset server to the function:
```rs
get_html.spawn_ui(&mut commands, &asset_server);
```
**WARNING:** Make sure that before spawning the UI, you have already any type of camera spawned in your scene.

- And you're done! You can just build & run your project and you're going to see your wonderful HTML file displayed in Bevy! :D

If you want to see the full code, you can check out the examples folder in this repo!

## Contributing.

If you want to contribute:
- I wanna start by saying: Thank you so much for wanting to contribute! I appreciate it a lot! :')
- If you have any bug or issue that you want to report or want to propose an idea and don't know how to code it, feel free to open an [issue](https://github.com/TheNachoBIT/bevy_hyda/issues)!
- If you want to contribute with anything code-wise, feel free to open a Pull Request!

Aaaaaand i guess that's it! Thank you so much for reading and i hope you like Bevy Hyda! **Have a great day/night!** :D