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https://github.com/theodoreai/glman-app-geometry-shader

The following shaders program has the following pipeline steps: vertex, geometry, and fragment, in this case we look at changing the isomorphism of an object file by changing the geometry of the input triangles to lines in the geometry shader.
https://github.com/theodoreai/glman-app-geometry-shader

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The following shaders program has the following pipeline steps: vertex, geometry, and fragment, in this case we look at changing the isomorphism of an object file by changing the geometry of the input triangles to lines in the geometry shader.

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# glman-app
The following is a glman program to run OpenGL in Windows PC.