https://github.com/theodoreai/glman-app-geometry-shader
The following shaders program has the following pipeline steps: vertex, geometry, and fragment, in this case we look at changing the isomorphism of an object file by changing the geometry of the input triangles to lines in the geometry shader.
https://github.com/theodoreai/glman-app-geometry-shader
Last synced: 3 months ago
JSON representation
The following shaders program has the following pipeline steps: vertex, geometry, and fragment, in this case we look at changing the isomorphism of an object file by changing the geometry of the input triangles to lines in the geometry shader.
- Host: GitHub
- URL: https://github.com/theodoreai/glman-app-geometry-shader
- Owner: TheodoreAI
- License: mit
- Created: 2025-03-04T01:10:15.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2025-03-07T01:41:11.000Z (about 1 year ago)
- Last Synced: 2025-12-06T08:35:29.539Z (6 months ago)
- Language: GLSL
- Size: 5.14 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# glman-app
The following is a glman program to run OpenGL in Windows PC.