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https://github.com/theopnv/witchin-kitchen-server
2019 Ubisoft Gamelab Competition awarded game (Jury's special prize) 🏆
https://github.com/theopnv/witchin-kitchen-server
Last synced: about 9 hours ago
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2019 Ubisoft Gamelab Competition awarded game (Jury's special prize) 🏆
- Host: GitHub
- URL: https://github.com/theopnv/witchin-kitchen-server
- Owner: theopnv
- Created: 2020-01-12T11:34:33.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2020-07-07T09:49:33.000Z (over 4 years ago)
- Last Synced: 2024-09-10T02:00:04.597Z (2 months ago)
- Language: TypeScript
- Homepage: https://theopnv.com/projects/witchin-kitchen
- Size: 95.7 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
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README
## Context
_Witchin'Kitchen_ is a prototype built for the Ubisoft Game Lab 2019 student competition in Montreal, QC. It received the __Jury's special prize__ award and was nominated for __Best Prototype__ and __Best Creativity and Integration of the Theme__.
This is the repository for the server app (Node.js).
- The main game (Desktop) can be found here: https://github.com/theo-pnv/Witchin-Kitchen-Game
- The Audience App (Android) can be found here: https://github.com/theo-pnv/Witchin-Kitchen-Audience-AppThis was made with Node.js. To run it: `npm install && npm start`
More info on this page: https://theopnv.com/projects/witchin-kitchen## Game
The goal of the game is to collect and cook the most ingredients. Punch or throw fireballs at your competitors to get them out of the way!
Meanwhile any amount of viewers can participate in the fun through a dedicated audience app. It lets viewers vote for arena-wide events or to target specific players with a variety of helpful or dangerous spells.