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https://github.com/thephd/thephamedam

Weeee~
https://github.com/thephd/thephamedam

Last synced: 11 months ago
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Weeee~

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The Phame Dam
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Working to make a quick game in five hours! Woohoo!

Stuff
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Ah! Cows/sheep are squares, triangles are wolves, circle is you
You lead sheep/cows away from wolves, score is based on how many sheep/cows survive.

We'll use textures for squares, triangles, and circles. Not because it's hard, but because GeometricBatch isn't actually done, where SpriteBatch/NymphBatch is.

(Remember to implement GeoBatch after this)

Circle = You = Shepherd
Star = Sheepies
Triangle = Wolves
Blocks = obstacles -- can get blocked, maybe even dangerous? We'll just try blocking first

The Ghood Shephard
Heh. Hehehe.

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Jesus christ, I forgot to separate out input because I was still working on it! Better hop to it...

Bleh, changing core components really does hammer the compile times. It's gonna be quite a hefty while 'till I see pretty things on the screen.