https://github.com/thephd/thephamedam
Weeee~
https://github.com/thephd/thephamedam
Last synced: 11 months ago
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Weeee~
- Host: GitHub
- URL: https://github.com/thephd/thephamedam
- Owner: ThePhD
- Created: 2014-02-22T17:40:34.000Z (almost 12 years ago)
- Default Branch: master
- Last Pushed: 2014-02-27T20:38:52.000Z (almost 12 years ago)
- Last Synced: 2025-01-09T05:47:19.858Z (about 1 year ago)
- Language: C++
- Homepage:
- Size: 1.15 MB
- Stars: 1
- Watchers: 3
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
The Phame Dam
=====
Working to make a quick game in five hours! Woohoo!
Stuff
===
Ah! Cows/sheep are squares, triangles are wolves, circle is you
You lead sheep/cows away from wolves, score is based on how many sheep/cows survive.
We'll use textures for squares, triangles, and circles. Not because it's hard, but because GeometricBatch isn't actually done, where SpriteBatch/NymphBatch is.
(Remember to implement GeoBatch after this)
Circle = You = Shepherd
Star = Sheepies
Triangle = Wolves
Blocks = obstacles -- can get blocked, maybe even dangerous? We'll just try blocking first
The Ghood Shephard
Heh. Hehehe.
----
Jesus christ, I forgot to separate out input because I was still working on it! Better hop to it...
Bleh, changing core components really does hammer the compile times. It's gonna be quite a hefty while 'till I see pretty things on the screen.