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https://github.com/theringsofsaturn/math-for-video-games

Notes on math for video games. You will found arithmetics, algebra and equations, angles and circles, vectors and matrices, trigonometry calculations such as sin, cos and tan, projectile motion mathematics etc
https://github.com/theringsofsaturn/math-for-video-games

linear-algebra math mathematics matrix videogames

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Notes on math for video games. You will found arithmetics, algebra and equations, angles and circles, vectors and matrices, trigonometry calculations such as sin, cos and tan, projectile motion mathematics etc

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# Math for Video Games

## Notes about

### Arithmetics:
- addition, subtraction, multiplication, division, rounding, remainders, factorials, number bases, logarithms, binary and hex, gradients, rates of change etc.

### Algebra and Equations:
- inequalities, plotting graphs, gradient and intercepts, linear equations, simultaneous equations like substitution and elimination, quadratic ewquations, parallel lines, parabolas, intercept forms, vertex forms, FOILS method etc.

### Angles and Circles:
- Pi, degrees and radians, triangles, pythagorean theorem, sin, cosin and tangent, combining waves, charts and graphs etc

## Vectors and Matrices:
- vector space in 2D and 3D, magnitude, squared magnitude, coordinate systems, vector addition, scalar multiplication, normalizing vectors, dot product, cross product, combinatorics, probability theory, reflection, project on a plane, adjacency matrix, matrix multiplication, identity matrix, matrix inverse, etc.

![](https://res.cloudinary.com/dqiyjy9ye/image/upload/v1661438537/random/math-for-games_oswazm.webp)