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https://github.com/tianzerl/anime4kgo

Implementation of Anime4K in Go.
https://github.com/tianzerl/anime4kgo

anime anime4k computer-graphics golang upsampling upscale upscaler upscaling

Last synced: 4 months ago
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Implementation of Anime4K in Go.

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# Anime4KGo
This is an implementation of Anime4K in Go. It based on the [bloc97's Anime4K](https://github.com/bloc97/Anime4K) algorithm version 0.9 and some optimizations have been made.
This project is for learning and the exploration task of algorithm course in SWJTU.

# About Anime4K
Anime4K is a simple high-quality anime upscale algorithm for anime. it does not use any machine learning approaches, and can be very fast in real-time processing.

# Usage
-? Show help information
-f Fast Mode but low quality
-h Show help information
-i string
File for loading (default "./pic/p1.png")
-o string
File for outputting (default "out.png")
-p int
Passes for processing (default 2)
-sc float
Strength for pushing color,range 0 to 1,higher for thinner (default 0.3333333333333333)
-sg float
Strength for pushing gradient,range 0 to 1,higher for sharper (default 1)

# Other implementations
- Python
- [TianZerL/Anime4KPython](https://github.com/TianZerL/Anime4KPython)
- C++
- [TianZerL/Anime4KCPP](https://github.com/TianZerL/Anime4KCPP)
- C#
- [shadow578/Anime4kSharp](https://github.com/shadow578/Anime4kSharp)
- [net2cn/Anime4KSharp](https://github.com/net2cn/Anime4KSharp)
- Java
- [bloc97/Anime4K](https://github.com/bloc97/Anime4K)
- Rust
- [andraantariksa/Anime4K-rs](https://github.com/andraantariksa/Anime4K-rs)