https://github.com/timbeyer/js_game_engine
A javascript game engine I wrote in 2010 to learn JS. [Abandoned]
https://github.com/timbeyer/js_game_engine
Last synced: 9 months ago
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A javascript game engine I wrote in 2010 to learn JS. [Abandoned]
- Host: GitHub
- URL: https://github.com/timbeyer/js_game_engine
- Owner: TimBeyer
- Created: 2012-07-25T14:45:18.000Z (almost 14 years ago)
- Default Branch: master
- Last Pushed: 2012-07-25T14:53:44.000Z (almost 14 years ago)
- Last Synced: 2025-10-08T11:59:24.322Z (9 months ago)
- Language: JavaScript
- Homepage:
- Size: 191 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
JS Game Engine
==============
I started building this engine in 2010 to learn Javascript.
The idea was being able to load game package definitions via JSON
and then have them pushed to the client via websockets.
That way I was hoping I could build something that works well with
browser games and can be run on the server as well to prevent cheating.
Sadly, I never finished it because I ran into problems that - at the time - I could not solve.
It supports loading tilemaps, slicing them and setting up a
basic renderer with input handling to display the tiles.
Now, that I have the skills to finish this, I'm lacking the time.
To be continued...