https://github.com/timmoth/rustyratracerr
Experiments into HPC ray tracing using Rust
https://github.com/timmoth/rustyratracerr
Last synced: 9 months ago
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Experiments into HPC ray tracing using Rust
- Host: GitHub
- URL: https://github.com/timmoth/rustyratracerr
- Owner: Timmoth
- Created: 2023-06-06T19:24:00.000Z (about 3 years ago)
- Default Branch: main
- Last Pushed: 2023-10-22T13:54:10.000Z (over 2 years ago)
- Last Synced: 2024-12-04T11:12:40.685Z (over 1 year ago)
- Language: Rust
- Size: 5.58 MB
- Stars: 5
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# RustyRatracerr
🧪Experiments into HPC ray tracing using Rust.
## About
After having built a 4 node 32 core cluster at home using ex enterprise components I wanted to experiment with high performance computing and needed a computationally expensive task to throw at it.
I decided to follow [Ray Tracing In One Weekend](https://raytracing.github.io/books/RayTracingInOneWeekend.html) whilst learning Rust, both are new to me so if you have any feedback I'd highly appreciate it!
[Follow this guide to get slurm & openMpi setup on your cluster](https://glmdev.medium.com/building-a-raspberry-pi-cluster-784f0df9afbd)
```bash
cargo build --release
sbatch ./run.sh
squeue
```