https://github.com/timobechtel/go-conway
Asynchronous, self updating Conway's Game of Life written in Go and rendered in the browser using WebAssembly
https://github.com/timobechtel/go-conway
asynchronous conways-game-of-life game-of-life go golang wasm webassembly
Last synced: about 1 month ago
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Asynchronous, self updating Conway's Game of Life written in Go and rendered in the browser using WebAssembly
- Host: GitHub
- URL: https://github.com/timobechtel/go-conway
- Owner: TimoBechtel
- Created: 2020-06-21T14:42:00.000Z (almost 6 years ago)
- Default Branch: main
- Last Pushed: 2020-06-24T12:58:44.000Z (almost 6 years ago)
- Last Synced: 2024-04-23T19:09:05.465Z (about 2 years ago)
- Topics: asynchronous, conways-game-of-life, game-of-life, go, golang, wasm, webassembly
- Language: JavaScript
- Homepage: https://timobechtel.github.io/go-conway/
- Size: 447 KB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# go-conway
Conway's Game of Life experiment, written in Go rendered in the browser using WebAssembly.
Cells are not updated all at once, but instead update themselves asynchronously. Everytime they update, they notify their neighbors.
To start this process, the game first triggers a single cell.
It may not work completely reliably yet.
Part of my 111-Challenge.
https://twitter.com/hashtag/111Challenge
## Dev
1. compile: `make build`
2. serve `./web` using a web server