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https://github.com/timostrating/ludumdare51
Raytracer game build for the Ludum Dare Game Jam - based on the books raytracing in one weekend
https://github.com/timostrating/ludumdare51
game-jam ludum-dare ludum-dare-51
Last synced: 12 days ago
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Raytracer game build for the Ludum Dare Game Jam - based on the books raytracing in one weekend
- Host: GitHub
- URL: https://github.com/timostrating/ludumdare51
- Owner: timostrating
- Created: 2022-10-03T21:13:56.000Z (about 2 years ago)
- Default Branch: master
- Last Pushed: 2022-10-03T22:40:49.000Z (about 2 years ago)
- Last Synced: 2024-10-10T22:42:47.863Z (about 1 month ago)
- Topics: game-jam, ludum-dare, ludum-dare-51
- Language: JavaScript
- Homepage: https://ldjam.com/events/ludum-dare/51/rtxducks
- Size: 294 KB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Ludumdare51
Raytracer game build for the Ludum Dare Game Jam - based on the books raytracing in one weekend[Play it here](https://ldjam.com/events/ludum-dare/51/rtxducks)
Boilerplate code and most raytracing code is inspired or based on https://raytracing.github.io/ The knowhow how most of this works is from https://www.cs.uu.nl/docs/vakken/magr/2021-2022/ Duck model is made in Blender (Obj file is converted to code using python)