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https://github.com/tkhquang/kcd2tools

A collection of mods for Kingdom Come: Deliverance II that enhance gameplay and add new features to the game.
https://github.com/tkhquang/kcd2tools

kingdom-come kingdom-come-deliverance kingdomcome modding-games

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A collection of mods for Kingdom Come: Deliverance II that enhance gameplay and add new features to the game.

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README

          

# Kingdom Come: Deliverance II - Mods

A collection of mods for Kingdom Come: Deliverance II that enhance gameplay and add new features to the game.

## Lua Scriptbind Documentation from WH

[2025_01_14](https://tkhquang.github.io/KCD2Tools/script_bind/script_bind_2025_01_14/)

## Available Mods

### [TPVToggle](TPVToggle/)
A lightweight mod that adds a hotkey to toggle between first-person and third-person camera views in Kingdom Come: Deliverance II.

### [TPVCamera](TPVCamera/)
A standalone third-person camera that renders behind the player while aiming, looting, and combat keep working off the first-person frame. Includes free-look orbit, zoom, camera collision, and crosshair convergence.

### [LootBeacon](LootBeacon/)
A mod that helps players spot dropped items in the game world. Activate the highlight feature with a keypress and watch as nearby pickable items are highlighted with a colorful particle effect.

### [PizzleYanked](PizzleYanked/)
This mod replaces the boring "Game Over" text with the much more historically significant and spiritually accurate phrase: "Pizzle Yanked"

## Installation

Each mod has its own installation instructions. See the respective mod's README for details.

## Development

Mods in this repository are developed with various technologies and approaches:

- Some mods are built with C++ and compiled to ASI plugins (TPVToggle uses [DetourModKit](https://github.com/tkhquang/DetourModKit) as its foundation)
- Other mods may use different languages or techniques like Lua scripts

The repository follows a modular structure where each mod is contained in its own directory.

## Contributing

Contributions, bug reports, and feature requests are welcome! Feel free to open an issue or submit a pull request.

## License

This project is licensed under the MIT License - see the LICENSE file for details.