https://github.com/tlabaltoh/realistic_terrain_dx11_plugin
https://github.com/tlabaltoh/realistic_terrain_dx11_plugin
blender blender-addon computeshader directx erosion pybind python terrain-generation
Last synced: about 2 months ago
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- Host: GitHub
- URL: https://github.com/tlabaltoh/realistic_terrain_dx11_plugin
- Owner: TLabAltoh
- License: mit
- Created: 2023-09-06T15:53:47.000Z (over 2 years ago)
- Default Branch: master
- Last Pushed: 2024-06-23T22:11:59.000Z (almost 2 years ago)
- Last Synced: 2025-03-23T03:29:51.555Z (about 1 year ago)
- Topics: blender, blender-addon, computeshader, directx, erosion, pybind, python, terrain-generation
- Language: C++
- Homepage:
- Size: 9.77 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# realistic_terrain_dx11_plugin
Shader plugin to calculate terrain erosion for use with [realistic_terrain](https://github.com/TLabAltoh/realistic_terrain)
## Getting Started
### Requirements
- [pybind11](https://github.com/pybind/pybind11)
- [python-3.10.8](https://www.python.org/downloads/release/python-3108/)
- directX11
- windows10
- cmake (3.24.0)
### Install
Clone the repository to any directory with the following command
```
git clone https://github.com/TLabAltoh/realistic_terrain_dx11_plugin
```
### Build
1. Run ```build_python.bat```
2. Run ```build_plugin.bat```