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https://github.com/tlhunter/robot-onslaught
Entry into the PubNub 2014 Competition
https://github.com/tlhunter/robot-onslaught
Last synced: 3 months ago
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Entry into the PubNub 2014 Competition
- Host: GitHub
- URL: https://github.com/tlhunter/robot-onslaught
- Owner: tlhunter
- Created: 2014-10-04T06:09:04.000Z (over 10 years ago)
- Default Branch: master
- Last Pushed: 2014-10-12T15:53:24.000Z (about 10 years ago)
- Last Synced: 2024-04-08T16:32:51.464Z (9 months ago)
- Language: JavaScript
- Homepage: https://thomashunter.name/games/robot-onslaught/
- Size: 7.13 MB
- Stars: 10
- Watchers: 4
- Forks: 4
- Open Issues: 10
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Metadata Files:
- Readme: README.md
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README
# Robot Onslaught
![Screenshot](assets/screenshot.png)
Entry into the [PubNub 2014 Competition](http://pubnubgame.challengepost.com/submissions/28062-robot-onslaught) by Thomas Hunter.
## Play The Game
Visit [thomashunter.name/games/robot-onslaught](https://thomashunter.name/games/robot-onslaught/) using a modern web browser.
I've only tested this in Chrome and Firefox.
Use WASD to move and the ARROW keys to shoot. Pro Tip: Map these to a gamepad ;)
## Sources
* Tileset by [Buch@OpenGameArt](http://opengameart.org/content/sci-fi-interior-tiles)
* Uses the [Phaser Game Engine](http://phaser.io/)
* Server built with [Node.js](http://nodejs.org/)
* Progress bar using [Progress.js](http://usablica.github.io/progress.js/)
* And of course, network transport via [PubNub](http://www.pubnub.com/)
* Sound Effects, robot, and Music by me## Code Quality
I learned Phaser and wrote this from scratch over the course of 10 hours, so the code is a bit ugly.
## License
The code that I've written is GPL, everything else falls under its own respective license.