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https://github.com/tlux/fl_hook_client

An Elixir client to connect to a FLHook socket and run commands on a Freelancer server
https://github.com/tlux/fl_hook_client

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An Elixir client to connect to a FLHook socket and run commands on a Freelancer server

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# FLHook Client

[![Build](https://github.com/tlux/fl_hook_client/actions/workflows/elixir.yml/badge.svg)](https://github.com/tlux/fl_hook_client/actions/workflows/elixir.yml)
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[FLHook](https://github.com/DiscoveryGC/FLHook) is a community-managed tool for
managing [Freelancer]()
game servers. Freelancer is a pretty old game that has been released in 2003 by
Microsoft, but it still has a very committed community.

FLHook allows connecting via a socket to run commands on and receive events from
a Freelancer Server. This library provides an Elixir client for that matter. You
could use it to build web-based management interfaces or ingame chat bots, for
example.

> :warning: **FYI:** The client is only tested with FLHook Version 2.1, later versions may not work.

## Use Cases

- Chat Bots
- Web-based Services
- Character Management
- Character Money Deposit
- Character Cargo Deposit
- Player Tracking and Travel Journal
- Custom Cargo Missions

## Installation

The package is [available in Hex](https://hex.pm/packages/fl_hook_client) and
can be installed by adding `fl_hook_client` to your list of dependencies in
`mix.exs`:

```elixir
def deps do
[
{:fl_hook_client, "~> 2.1"}
]
end
```

## Usage

Initiate a connection to a server (with a list of all possible options):

```elixir
{:ok, client} =
FLHook.Client.start_link(
backoff_interval: 1234,
codec: :unicode,
connect_timeout: 2345,
event_mode: true,
host: "localhost",
inet_adapter: :inet,
name: CustomFLHookClient,
password: "$3cret",
port: 1920,
recv_timeout: 3456,
send_timeout: 4567,
tcp_adapter: :gen_tcp
)
```

Once connected, you can send commands to the server.

```elixir
FLHook.cmd(client, "readcharfile Player1")
# => {:ok, %FLHook.Result{lines: ["...", "..."]}}
```

Alternatively, you can use the tuple format for commands:

```elixir
FLHook.cmd(client, {"readcharfile", ["Player1"]})
```

Additionally, any value is accepted as command argument that implements the
`FLHook.Command` protocol.

By setting `event_mode: true`, server events will be sent to all subscribed
processes. You can add a listener for the current process as follows:

```elixir
FLHook.subscribe(client)
```

You can also register other processes as listeners:

```elixir
pid = self()

Task.async(fn ->
FLHook.subscribe(client, pid)
end)
```

Unsubscription works the same way.

The received events have the following format:

```elixir
iex> flush()
%FLHook.Event{
type: "launch",
dict: %FLHook.Dict{data: %{"system" => "Li01", "char" => "Player"}}
}
```

Generally, it is recommended to start the client as part of your supervision
tree. To do this, add a custom module using the `FLHook.Client` module.

```elixir
defmodule MyApp.FLClient do
use FLHook.Client, otp_app: :my_app
end
```

Then, add some configuration in config.exs or your environment-specific configs.

```elixir
config :my_app, MyApp.FLClient,
host: "localhost",
port: 1920
```

After that, add your custom client to your application.ex.

```elixir
def start(_type, _args) do
children = [
MyApp.FLClient
]

# ...
end
```

Voilà! You can now send commands to the same server without passing the client
process as first argument.

```elixir
MyApp.FLClient.cmd(client, "readcharfile Player1")
# => {:ok, %FLHook.Result{lines: ["...", "..."]}}
```

## Docs

Documentation can be generated with
[ExDoc](https://github.com/elixir-lang/ex_doc) and is published on
[HexDocs](https://hexdocs.pm/fl_hook_client).