https://github.com/tmseldon/materialworkshop
[UE 5.5] Working on a HUD with diferent material implementations
https://github.com/tmseldon/materialworkshop
Last synced: 4 months ago
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[UE 5.5] Working on a HUD with diferent material implementations
- Host: GitHub
- URL: https://github.com/tmseldon/materialworkshop
- Owner: tmseldon
- Created: 2025-06-30T19:27:24.000Z (12 months ago)
- Default Branch: main
- Last Pushed: 2025-07-09T21:39:36.000Z (11 months ago)
- Last Synced: 2025-07-10T01:31:43.895Z (11 months ago)
- Size: 88.9 KB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# MaterialWorkshop
[UE 5.5] Working on a HUD with diferent material implementations

Material reacts on health bar:

Material reacts when the player fires. When there is no ammo you need to reload before shooting again

Material and rich text react when player completes a quest
