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https://github.com/tmseldon/materialworkshop

[UE 5.5] Working on a HUD with diferent material implementations
https://github.com/tmseldon/materialworkshop

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[UE 5.5] Working on a HUD with diferent material implementations

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# MaterialWorkshop
[UE 5.5] Working on a HUD with diferent material implementations

![UI with Materials](https://github.com/user-attachments/assets/c68b4ad9-31ee-46f5-a88f-db5203c3c61b)

Material reacts on health bar:
![Health Bar reacting](https://github.com/user-attachments/assets/7a367113-3a62-4eef-8006-db39b1eb5cde)

Material reacts when the player fires. When there is no ammo you need to reload before shooting again
![Reticle material](https://github.com/user-attachments/assets/626bb7b1-8589-4003-affa-1652ae54a5ed)

Material and rich text react when player completes a quest
![Mission List](https://github.com/user-attachments/assets/a6fb2264-095d-443f-8166-8f9f767bd26d)