Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/tobenot/tobenottoolkit
This is a plugin for the Unreal Engine 5.3, consisting of some general-purpose code accumulated by tobenot during the development process. Only for runtime. 这是一个虚幻引擎的插件,是tobenot在开发过程中积累的一些通用代码。只在runtime下使用,无编辑器工具。
https://github.com/tobenot/tobenottoolkit
toolkit unreal-engine
Last synced: 23 days ago
JSON representation
This is a plugin for the Unreal Engine 5.3, consisting of some general-purpose code accumulated by tobenot during the development process. Only for runtime. 这是一个虚幻引擎的插件,是tobenot在开发过程中积累的一些通用代码。只在runtime下使用,无编辑器工具。
- Host: GitHub
- URL: https://github.com/tobenot/tobenottoolkit
- Owner: tobenot
- License: mit
- Created: 2024-02-11T13:42:16.000Z (12 months ago)
- Default Branch: main
- Last Pushed: 2024-02-24T08:13:16.000Z (12 months ago)
- Last Synced: 2024-11-13T03:32:10.348Z (3 months ago)
- Topics: toolkit, unreal-engine
- Language: C++
- Homepage:
- Size: 33.2 KB
- Stars: 3
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Tobenot's Unreal Engine Plugin
This is a plugin designed for Unreal Engine, composed of some general-purpose code accumulated by tobenot during development.
## Features
- **C++ Plugin**: Needs to be compiled from C++ source code for use.
- **Font Change**: Quickly change all fonts (optional Typeface) of the selected UMG widget with one click.
- **Log Categorization**: Outputs logs by category to the `Saved/CLogs/Category` directory.## Installation Guide
1. Download the plugin repository.
2. Create a new folder named `Plugins` in the root directory of your Unreal project (at the same level as the `Content` folder).
3. Unzip the downloaded repository content and place it into the `Plugins` folder.
4. Compile using C++ for use.## Developed for Unreal Engine Version
- Unreal Engine 5.3
简体中文:
# TobenotToolkit: Tobenot's Unreal Engine Plugin
这是一个为虚幻引擎设计的插件,由tobenot在开发过程中积累的一些通用代码组成。
## 功能特点
- **C++插件**:需要从C++源码编译使用。
- **字体更改**: 快速一键更改选中UMG控件的所有字体(可选Typeface)。
- **日志分类**: 将日志按类别输出到`Saved/CLogs/类别`目录下。## 安装指南
1. 下载插件仓库。
2. 在你的虚幻项目根目录下创建一个名为`Plugins`的新文件夹(与`Content`文件夹同级)。
3. 将下载的仓库内容解压并放入`Plugins`文件夹中。
4. 通过C++进行编译使用。## 开发的虚幻引擎版本
- 虚幻引擎 5.3