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https://github.com/tobenot/tobenottoolkit

This is a plugin for the Unreal Engine 5.3, consisting of some general-purpose code accumulated by tobenot during the development process. Only for runtime. 这是一个虚幻引擎的插件,是tobenot在开发过程中积累的一些通用代码。只在runtime下使用,无编辑器工具。
https://github.com/tobenot/tobenottoolkit

toolkit unreal-engine

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This is a plugin for the Unreal Engine 5.3, consisting of some general-purpose code accumulated by tobenot during the development process. Only for runtime. 这是一个虚幻引擎的插件,是tobenot在开发过程中积累的一些通用代码。只在runtime下使用,无编辑器工具。

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README

        

# Tobenot's Unreal Engine Plugin

This is a plugin designed for Unreal Engine, composed of some general-purpose code accumulated by tobenot during development.

## Features

- **C++ Plugin**: Needs to be compiled from C++ source code for use.
- **Font Change**: Quickly change all fonts (optional Typeface) of the selected UMG widget with one click.
- **Log Categorization**: Outputs logs by category to the `Saved/CLogs/Category` directory.

## Installation Guide

1. Download the plugin repository.
2. Create a new folder named `Plugins` in the root directory of your Unreal project (at the same level as the `Content` folder).
3. Unzip the downloaded repository content and place it into the `Plugins` folder.
4. Compile using C++ for use.

## Developed for Unreal Engine Version

- Unreal Engine 5.3

简体中文:

# TobenotToolkit: Tobenot's Unreal Engine Plugin

这是一个为虚幻引擎设计的插件,由tobenot在开发过程中积累的一些通用代码组成。

## 功能特点

- **C++插件**:需要从C++源码编译使用。
- **字体更改**: 快速一键更改选中UMG控件的所有字体(可选Typeface)。
- **日志分类**: 将日志按类别输出到`Saved/CLogs/类别`目录下。

## 安装指南

1. 下载插件仓库。
2. 在你的虚幻项目根目录下创建一个名为`Plugins`的新文件夹(与`Content`文件夹同级)。
3. 将下载的仓库内容解压并放入`Plugins`文件夹中。
4. 通过C++进行编译使用。

## 开发的虚幻引擎版本

- 虚幻引擎 5.3