Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/toger5/Godot-Voxel-Game-MineCraftClone
This is a Godot project where I try to get familiar with the Engine.
https://github.com/toger5/Godot-Voxel-Game-MineCraftClone
Last synced: 6 days ago
JSON representation
This is a Godot project where I try to get familiar with the Engine.
- Host: GitHub
- URL: https://github.com/toger5/Godot-Voxel-Game-MineCraftClone
- Owner: toger5
- License: mit
- Created: 2016-02-22T16:47:43.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2016-04-06T14:59:56.000Z (over 8 years ago)
- Last Synced: 2024-08-02T06:16:10.555Z (3 months ago)
- Language: GDScript
- Homepage:
- Size: 1.19 MB
- Stars: 73
- Watchers: 7
- Forks: 14
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-godot - Voxel Game - Minecraft-like voxel terrain demo. (Demos / 3D)
README
# Godot-Voxel-Game-MineCraftClone
This is a Godot project. The main purpose of this project is to get familier with the Godot game engine.![GitHub Logo](/screenshots/screenshot1.PNG)
**Project Overview**
To achive a decent performance and as a consequence a decent rendering distance of the world I only generate the top surface of the terrain (so the surface is created out of one single plane and not by multiple cubes (as I did it in the minecraft blender game engine project on my git hub page))
Therefore I used the godot datatool to manipulate and create single face and UV maps.**how to test**
If you want to test the game:
* just download or clone the repository
* than download Godot [Godot](http://www.godotengine.org/)
* start the Godot client
* scan for project and choose the downloaded unzipped folder**features**
Until now there are only a few things working:
- [x] there is a randomly created voxel engine based on dictionaries
- [x] A surface mesh is generated where needed with proper UV mapping
- [x] Physic bodies are created so there is interaction with the world
- [x] Basic character controls to explore the world...Some features which I'm planning to implement:
- [ ] you still can't build or destroy blocks. Because I have to manipulate the surface to get new blocks or to destroy a Voxel this is not as easy than just adding a cube mesh.