https://github.com/tomarrell/poker-v2
Poker Tracker reborn, in Rust
https://github.com/tomarrell/poker-v2
api management poker rust tracker
Last synced: about 1 year ago
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Poker Tracker reborn, in Rust
- Host: GitHub
- URL: https://github.com/tomarrell/poker-v2
- Owner: tomarrell
- Created: 2018-10-27T13:34:06.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2018-12-19T20:54:56.000Z (over 7 years ago)
- Last Synced: 2025-02-10T11:33:48.427Z (over 1 year ago)
- Topics: api, management, poker, rust, tracker
- Language: Rust
- Size: 76.2 KB
- Stars: 1
- Watchers: 4
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# Poker Tracker V2
## Queries
```Go
RealmByName (args struct{ Name string }) (*RealmResolver, error) {
RealmByID (args struct{ ID graphql.ID }) (*RealmResolver, error) {
PlayerByID (args struct{ ID graphql.ID }) (*PlayerResolver, error) {
SessionByID (args struct{ ID graphql.ID }) (*SessionResolver, error) {
SessionsByRealmID (args struct{ RealmID graphql.ID }) (*[]*SessionResolver, error) {
```
## Mutations
```Go
CreateRealm (args CreateRealm) (*RealmResolver, error) {
CreatePlayer (args CreatePlayer) (*PlayerResolver, error) {
PutSession (args CreateSession) (*SessionResolver, error) {
```
## Go Schema
```Go
type Query {
realmByName(name: String!): Realm -> becoming realm(name: string)
realmById(id: ID!): Realm
sessionById(id: ID!): Session
sessionsByRealmId(realmId: ID!): [Session] -> becoming realm(id: int).sessions
playerById(id: ID!): Player
}
type Mutation {
createRealm(name: String!, title: String): Realm
createPlayer(name: String!, realmId: ID!): Player
putSession(id: ID, name: String!, realmId: ID!, time: String!, playerSessions: [CreateSessionPlayerSession]!): Session
}
type Player {
id: ID!
name: String!
realmId: ID!
playerSessions: [PlayerSession]!
historicalBalance: Int!
realBalance: Int!
totalBuyin: Int!
}
type Realm {
id: ID!
name: String!
title: String
players: [Player]!
sessions: [Session]!
}
type Session {
id: ID!
realmId: ID!
name: String
time: String!
playerSessions: [PlayerSession]!
}
type PlayerSession {
player: Player!
playerId: ID!
sessionId: ID!
buyin: Int!
walkout: Int!
}
input CreateSessionPlayerSession {
playerId: ID!
buyin: Int!
walkout: Int!
}
```