https://github.com/tomarus/unity-terrainlib
Unity3D Terrain Generator Library
https://github.com/tomarus/unity-terrainlib
Last synced: 11 months ago
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Unity3D Terrain Generator Library
- Host: GitHub
- URL: https://github.com/tomarus/unity-terrainlib
- Owner: tomarus
- License: mit
- Created: 2015-07-17T18:58:03.000Z (almost 11 years ago)
- Default Branch: master
- Last Pushed: 2015-08-20T20:53:56.000Z (almost 11 years ago)
- Last Synced: 2025-04-03T01:43:57.010Z (over 1 year ago)
- Language: C#
- Size: 117 KB
- Stars: 3
- Watchers: 1
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
Unity3D Terrain Generator Library
=================================
This is a Unity3D terrain generator library using Square/Diamond, Perlin Noise and other algorithms to create random terrains.
This project was originally created as a [Cities: Skylines mod](https://github.com/tomarus/cs-terraingen). This library is still a WIP and mainly started as a personal educational project. Cities: Skylines is a great game too and can be modded & debugged heavily.
To compile this library, simply clone the source in your Assets/Plugins folder in Unity3D. For usage refer to the [Cities: Skylines mod](https://github.com/tomarus/cs-terraingen).
More documentation and examples will follow.