https://github.com/tomasfarias/dota-gsi
A Rust library for Dota 2's Game State Integration.
https://github.com/tomasfarias/dota-gsi
dota2 tokio
Last synced: about 1 month ago
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A Rust library for Dota 2's Game State Integration.
- Host: GitHub
- URL: https://github.com/tomasfarias/dota-gsi
- Owner: tomasfarias
- License: mit
- Created: 2022-07-28T23:44:18.000Z (almost 3 years ago)
- Default Branch: master
- Last Pushed: 2025-02-24T12:32:19.000Z (3 months ago)
- Last Synced: 2025-04-12T07:53:21.692Z (about 1 month ago)
- Topics: dota2, tokio
- Language: Rust
- Homepage:
- Size: 156 KB
- Stars: 11
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# dota-gsi
Game State Integration with Dota 2 in rust. Provides a server that listens for JSON events sent by Dota 2.
# Requirements
Integration requires:
1. Creating a `.cfg` [configuration file](https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Game_State_Integration) in the Dota 2 game configuration directory.
2. Running Dota 2 with the -gamestateintegration [launch option](https://help.steampowered.com/en/faqs/view/7d01-d2dd-d75e-2955).The configuration file can have any name name, but must be prefixed by `gamestate_integration_`.
For example, `gamestate_integration_test.cfg` would be located:
* In Linux: `~/.steam/steam/steamapps/common/dota 2 beta/game/dota/cfg/gamestate_integration_test.cfg`
* In Windows: `D:\Steam\steamapps\common\dota 2 beta\csgo\cfg\gamestate_integration_test.cfg`Here's a sample configuration file:
```cfg
"dota2-gsi Configuration"
{
"uri" "http://127.0.0.1:53000/"
"timeout" "5.0"
"buffer" "0.1"
"throttle" "0.1"
"heartbeat" "30.0"
"data"
{
"buildings" "1"
"provider" "1"
"map" "1"
"player" "1"
"hero" "1"
"abilities" "1"
"items" "1"
"draft" "1"
"wearables" "1"
}
"auth"
{
"token" "abcdefghijklmopqrstuvxyz123456789"
}
}
```Take note of the URI used in the configuration file as it must be the same URI used when creating a new `GSIServer`.
# Examples
Examples showcase how to implement handlers that parse the game state data and do whatever we want with it.
## Echoslam: echo back data received by the server
This program uses the provided component models to attempt to parse the JSON received by the server. See the full program at [`src/bin/echoslam.rs`](./src/bin/echoslam.rs)
We simply define two echo handlers as:
```rust
use dota::{components::GameState, GSIServer};/// Echo back Dota GameState integration state.
async fn echo_gamestate_handler(gs: GameState) {
println!("{}", gs);
}/// Echo back raw JSON events.
async fn echo_json_handler(value: serde_json::Value) {
println!("{}", value);
}
```Initialize the `GSIServer` using command line arguments with:
```rust
let server = GSIServer::new(&args.uri);
```And we pass the handlers to the server when running:
```rust
if args.raw {
server.run(echo_json_handler).await?;
} else {
server.run(echo_gamestate_handler).await?;
}
```We have defined a command line flag that determines whether we are attempting to parse the JSON data before echoing it or passing the raw JSON.
This program is provided with `dota-gsi` and can be compiled with:
```sh
cargo build --release --bin echoslam
```