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https://github.com/tomasfarias/dota-gsi

A Rust library for Dota 2's Game State Integration.
https://github.com/tomasfarias/dota-gsi

dota2 tokio

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A Rust library for Dota 2's Game State Integration.

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# dota-gsi

Game State Integration with Dota 2 in rust. Provides a server that listens for JSON events sent by Dota 2.

# Requirements

Integration requires:
1. Creating a `.cfg` [configuration file](https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Game_State_Integration) in the Dota 2 game configuration directory.
2. Running Dota 2 with the -gamestateintegration [launch option](https://help.steampowered.com/en/faqs/view/7d01-d2dd-d75e-2955).

The configuration file can have any name name, but must be prefixed by `gamestate_integration_`.
For example, `gamestate_integration_test.cfg` would be located:
* In Linux: `~/.steam/steam/steamapps/common/dota 2 beta/game/dota/cfg/gamestate_integration_test.cfg`
* In Windows: `D:\Steam\steamapps\common\dota 2 beta\csgo\cfg\gamestate_integration_test.cfg`

Here's a sample configuration file:

```cfg
"dota2-gsi Configuration"
{
"uri" "http://127.0.0.1:53000/"
"timeout" "5.0"
"buffer" "0.1"
"throttle" "0.1"
"heartbeat" "30.0"
"data"
{
"buildings" "1"
"provider" "1"
"map" "1"
"player" "1"
"hero" "1"
"abilities" "1"
"items" "1"
"draft" "1"
"wearables" "1"
}
"auth"
{
"token" "abcdefghijklmopqrstuvxyz123456789"
}
}
```

Take note of the URI used in the configuration file as it must be the same URI used when creating a new `GSIServer`.

# Examples

Examples showcase how to implement handlers that parse the game state data and do whatever we want with it.

## Echoslam: echo back data received by the server

This program uses the provided component models to attempt to parse the JSON received by the server. See the full program at [`src/bin/echoslam.rs`](./src/bin/echoslam.rs)

We simply define two echo handlers as:

```rust
use dota::{components::GameState, GSIServer};

/// Echo back Dota GameState integration state.
async fn echo_gamestate_handler(gs: GameState) {
println!("{}", gs);
}

/// Echo back raw JSON events.
async fn echo_json_handler(value: serde_json::Value) {
println!("{}", value);
}
```

Initialize the `GSIServer` using command line arguments with:

```rust
let server = GSIServer::new(&args.uri);
```

And we pass the handlers to the server when running:

```rust
if args.raw {
server.run(echo_json_handler).await?;
} else {
server.run(echo_gamestate_handler).await?;
}
```

We have defined a command line flag that determines whether we are attempting to parse the JSON data before echoing it or passing the raw JSON.

This program is provided with `dota-gsi` and can be compiled with:

```sh
cargo build --release --bin echoslam
```