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https://github.com/tomassedovic/roguelike-tutorial

Port of the "Complete Roguelike Tutorial, using python+libtcod" to Rust + tcod
https://github.com/tomassedovic/roguelike-tutorial

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Port of the "Complete Roguelike Tutorial, using python+libtcod" to Rust + tcod

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= Complete Roguelike Tutorial, using Rust + tcod
ifdef::env-github[:outfilesuffix: .adoc]

This is a port of the (in)famous Python+libtcod tutorial:

http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod

The code is all implemented but we plan to clean it up in a few places before
splitting it into parts and writing the tutorial text.

The text is in the `doc` directory, you can look at the rendered tutorial at:

http://tomassedovic.github.io/roguelike-tutorial/

== Running the tutorial code

If you want to try running a part of the tutorial using the reference code here,
all you have to do is run this cargo command:

`cargo run --bin name-of-part`

For example, if you would like to run the reference code that is at the end of Part 1
then you run this command:

`cargo run --bin part-1b-movement`

== Contributing

The Rust source files in `src/bin/*.rs` are all auto-generated from the tutorial pages themselves.
The single source of truth for both the code and the final pages is in `doc/*.adoc`.
If you want to make changes to the Rust files, you need to edit the corresponding pages in `doc/`.
Note that since the code can be laid out in a different order than the tutorial, this involves a little bit of digging.

You can check the `doc/rs/*.adoc` files for how is each final Rust file constructed from the tutorial snippets.

=== Building the Rust files

First, you need to have link:https://asciidoctor.org/[Asciidoctor] installed.

Next, after making some changes to the files under the `doc` directory, run the following:

....
make clean docs
....

This will generate the HTML tutorial as well as the corresponding Rust files in the `target/tutorial/` directory.
You can preview them there and verify that everything looks correct.

=== Updating the generated files in `src/bin/`

Run the following command:

....
make update-cargo-bin
....

It will regenerate the documents and copy the Rust files into `src/bin`

=== Validating that `src/bin` matches the source documents

Run:

....
make diff-rust
....

This will build the documents and diff them against the versions in `src/bin/`.
They should match.

=== Contributing changes

Make sure you build build the documents, with no leftovers files and update the `src/bin/` files:

....
make clean docs update-cargo-bin
....

Before opening a pull request, make sure that `make diff-rust` ends up empty.

== Project Status

The tutorial is more or less finished: all the chapters have been written.
You can follow them and build your own roguelike.
You can also check out this repository and run for example `cargo run --example part-13-adventure-gear` to play the final version (or any of the previous ones).

There are of course things that could use updating, such as the language and general flow of the text.
The structure of the tutorial itself could use some cleaning up too and some e.g. the `rand` crate we use is wildly out of date.
Finally, there are improvements and fixes that could be done in the `tcod-rs` crate this tutorial is based on.
For more suggestions, check out the link:https://github.com/tomassedovic/roguelike-tutorial/issues[Issues] section.

However, the original author has moved on to other things and no one else has volunteered to take over the maintenance of this repository.

Issues and pull requests will not be ignored, but it can take weeks before you get a reply.
And anything involving more than a minimal time investment will likely take even longer.

Sorry!

If you do wish to help out with the maintenance, please open an issue or send en email to .

== Other Rougelike tutorials for Rust

link:http://bfnightly.bracketproductions.com/rustbook/[The RLTK Tutorial by TheBracket]
- It uses the link:https://github.com/thebracket/rltk_rs[RLTK] project developed by the same person
- Unlike libtcod, RLTK is written in pure Rust which makes building and distributing your game easier

(feel free to suggest other tutorials!)

== Thanks!

This tutorial has been put together by the following people:

* https://github.com/Raveline[A.D]
* https://github.com/Oscuro87[Emmanuel C]
* https://github.com/iszla[iszla]
* https://github.com/JCGrant[JCGrant]
* https://github.com/keisetsu[Jesse J. Bethel]
* https://github.com/aquarhead[LOU Xun]
* https://github.com/mipli[Michael A. Plikk]
* https://github.com/Nathanator[Nathan Jeffrey]
* https://github.com/smw[Stefan Wasilewski]
* https://github.com/tomassedovic[Tomas Sedovic]
* https://github.com/wcarss[Wyatt Carss]

(sorted alphabetically)