https://github.com/tomazas/ogreflow
OgreFlow - a simple .NET based particle effects(FX) editor for the Ogre Engine
https://github.com/tomazas/ogreflow
Last synced: 2 months ago
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OgreFlow - a simple .NET based particle effects(FX) editor for the Ogre Engine
- Host: GitHub
- URL: https://github.com/tomazas/ogreflow
- Owner: tomazas
- License: bsd-2-clause
- Created: 2014-07-18T07:13:07.000Z (almost 11 years ago)
- Default Branch: master
- Last Pushed: 2016-09-15T07:59:02.000Z (over 8 years ago)
- Last Synced: 2023-08-03T19:57:06.846Z (almost 2 years ago)
- Language: C#
- Homepage:
- Size: 7.5 MB
- Stars: 0
- Watchers: 2
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
OgreFlow
=============A simple .NET based particle editor for the Ogre3D Engine
=============
It's hard to create particle effects in Ogre 3D engine without seeing the final results in real-time. Going back and forth and re-launching the engine every time after making one or couple of corrections to the particle scripts is non-intuitive.
OgreFlow helps to remedy this problem - it is a simple Ogre3D Engine particle configuration editor capable of editing all the standard Ogre 1.7 particle effect parameters and is completely FREE!
### Homepage ###
http://www.wzona.info/p/ogre-flow-particle-editor.html### Current version ###
Latest Ogre Flow version here: [Download]
### Main features ###
* Can edit all standard Ogre 1.7.x particle parameters
* WYSIWYG style editing
* Ability to export created systems to Ogre .particle script format
* Multi-system multi-emitter systems can be created
* Simple user interface
* Easy to read/modify/customize XML file formats
* Ability to include different & own materials### Requirements ###
* Microsoft .NET framework installed.
* Ogre capable graphics card### Usage ###
1. Run the Flow.exe inside the 'bin/Release' directory.
2. At startup select your Ogre render window configuration (to change next time - delete "ogre.cfg" file)
3. Add a particle system & an emitter to start crafting effects
4. Enjoy! If you find any bugs, please report them to: qverdi [et] hotmail [dot] com### Samples ###
Available in: `Samples` folder.### Known bugs ###
1. Error when inserting particle system after couple of resets using File->New
2. Some emitter markers are left after deleting/reseting the scene.
3. Windows 7 x64 crash on application startup (32/64bit Ogre library use issue)### OgreFlow in action ###
Waterfall, simple fire & snow example

Rain & fountain example

Dense smoke example
