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https://github.com/tomitrescak/unity-tutorial-blockbuster


https://github.com/tomitrescak/unity-tutorial-blockbuster

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README

        

# Unity3D Tutorial - BlockBuster

PDF Tutorial on how to create this game can be found here [https://github.com/tomitrescak/Unity-Tutorial-BlockBuster/blob/master/Tutorial-Chapter2.zip](https://github.com/tomitrescak/Unity-Tutorial-BlockBuster/blob/master/Tutorial-Chapter2.zip).

The tutorial comec from the book from Packt publishing, which you are encouraged to buy and use for learning.

Script for camera controls (attach to `MainCamera`)

```csharp
using UnityEngine;
using System.Collections;

public class CameraMovement : MonoBehaviour {
public float speed = 1;

// Update is called once per frame
void Update () {
// read key and move according to direction given in the movement vector
if (Input.GetKey (KeyCode.UpArrow) || Input.GetKey (KeyCode.W)) {
transform.Translate(new Vector3(0f, 0.01 * speed, 0f));
} else if (Input.GetKey (KeyCode.DownArrow) || Input.GetKey (KeyCode.S)) {
// don't let camera move under ground
if (transform.position.y > 0.5) {
transform.Translate(new Vector3(0f, -0.01 * speed, 0f));
}
} else if (Input.GetKey (KeyCode.LeftArrow) || Input.GetKey (KeyCode.A)) {
transform.Translate(new Vector3(-0.01 * speed, 0f, 0f));
} else if (Input.GetKey (KeyCode.RightArrow) || Input.GetKey (KeyCode.D)) {
transform.Translate(new Vector3(0.01 * speed, 0f, 0f));
}
}
}
```

Script for shooting (Attach to `MainCamera`):

```csharp
using UnityEngine;
using System.Collections;

public class ShootBullet : MonoBehaviour {

public GameObject bullet;
public float speed = 30f;

// Update is called once per frame
void Update () {
if (Input.GetMouseButtonDown(0)) {
var go = Instantiate(bullet, this.transform.position, Quaternion.identity) as GameObject;
var instance = go.GetComponent();
instance.velocity = transform.forward * speed;
}

}
}
```

Script for the bullet (Attach to `Bullet`)

```csharp
using UnityEngine;
using System.Collections;

public class DestroyByTime : MonoBehaviour
{
public float lifetime;

void Start ()
{
Destroy (gameObject, lifetime);
}
}
```