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https://github.com/tomlm/iciclecreek.objectpath
ObjectPath is a utility class which allows you to retreive/set object path properties on dynamic and typed objects.
https://github.com/tomlm/iciclecreek.objectpath
Last synced: 5 days ago
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ObjectPath is a utility class which allows you to retreive/set object path properties on dynamic and typed objects.
- Host: GitHub
- URL: https://github.com/tomlm/iciclecreek.objectpath
- Owner: tomlm
- License: mit
- Created: 2024-09-08T16:19:46.000Z (5 months ago)
- Default Branch: main
- Last Pushed: 2024-09-08T18:58:45.000Z (5 months ago)
- Last Synced: 2024-09-09T20:49:27.255Z (5 months ago)
- Language: C#
- Size: 22.5 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# ObjectPath
ObjectPath is a utility class which allows you to retreive/set object path properties on dynamic and typed objects.## Paths
Let's say you have an object, it could be a typed object, or dynamic object or even a dictionary.ObjectPath allows you to dynamically navigate the object hierachy using a string path expression.
For example:
```csharp
if (ObjectPath.TryGetValue("x.y.z", out var val))
{
// use val is a int
}
```## Methods
| Methods| Description |
|------|------|
| HasValue(obj, path) | returns true if the path can be evaluated against obj |
| GetPathValue<T>(obj, path) | returns the result of evaluating path as T if it exists, or throws if the path doesn't |
| TryGetValueValue<T>(obj, path, out T) | retruns the result of valuating the path if it exists |
| SetPathValue(obj, path, val) | sets the path to a given value |
| RemovePathValue(obj, path) | removes the leaf of path (for dynamic objects) or resets it to default for typed objects |
| GetProperties(obj) | enumerates public properties for objects/dictionaries/dynamic objects|
| ForEachProperty(obj, action) | calls action with each public properties for objects/dictionaries/dynamic objects|
| ContainsProperty(obj, prop) | shallow inspection to see if current object has a property/value named prop |
| Clone<T>(obj) | creates a deep clone of public properties and all of it's children|
| Merge<T>(startObj, overlayObj) | creates a new object which is clone of startObj with any properties defined on overlayObj merged over it |
| Assign<T>(startObj, overlayObj) | creates a new object which is clone of startObj with any properties defined on overlayObj merged over it |
| MapValueTo<T>(obj) | coercices an object to a given type. |## Examples
```csharp
var dyn = new { X = 13, Y = new {Z = "15" } };ObjectPath.GetPathValue(dyn, "X"); ==> 13
ObjectPath.GetPathValue(dyn, "X.Y.Z"); ==> "15"
ObjectPath.GetPathValue(dyn, "X.Y.Z"); ==> 15
ObjectPath.HasPathValue(dyn, "X.Y") ==> true
ObjectPath.HasPathValue(dyn, "X.FOO") ==> false
// you can set path values without having to check sub parts, it will use JTokens to build the path.
ObjectPath.SetPathValue(dyn, "X.FOO.Zoo", "hello");
ObjectPath.HasPathValue(dyn, "X.FOO") ==> true
ObjectPath.GetPathValue(dyn, "X.FOO.Zoo") ==> "hello"
etc
```