https://github.com/toomanybees/shaderboy
https://github.com/toomanybees/shaderboy
Last synced: 11 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/toomanybees/shaderboy
- Owner: TooManyBees
- License: cc-by-sa-4.0
- Created: 2020-05-11T23:50:35.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2021-07-22T14:45:39.000Z (almost 5 years ago)
- Last Synced: 2025-03-11T08:23:03.763Z (over 1 year ago)
- Language: JavaScript
- Homepage: https://www.toomanybees.com/shaderboy/
- Size: 1.57 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE-CodeMirror.txt
Awesome Lists containing this project
README
# shaderboy
[Shaderboy](https://www.toomanybees.com/shaderboy/) is a live glsl coding environment, a la
[editor.thebookofshaders.com](http://editor.thebookofshaders.com), but also uses your device's camera for face tracking,
and sends the coordinates of facial landmarks to the fragment shader.
So, like, shoot lasers out your eyes. Or hypno-waves, whatever.
It is, uh, not intended to be portable in older browsers. Sorry, but now that I got a taste of ``
I don't need no bundler or babel anymore.