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https://github.com/topheman/rust-wasm-experiments
Discover how to use Rust to generate WebAssembly, called by JavaScript
https://github.com/topheman/rust-wasm-experiments
rust wasm wasm-bindgen webassembly
Last synced: 26 days ago
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Discover how to use Rust to generate WebAssembly, called by JavaScript
- Host: GitHub
- URL: https://github.com/topheman/rust-wasm-experiments
- Owner: topheman
- License: apache-2.0
- Created: 2019-01-01T12:18:09.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2023-01-04T20:28:28.000Z (almost 2 years ago)
- Last Synced: 2024-08-29T18:35:07.699Z (4 months ago)
- Topics: rust, wasm, wasm-bindgen, webassembly
- Language: JavaScript
- Homepage: https://topheman.github.io/rust-wasm-experiments/
- Size: 1.74 MB
- Stars: 19
- Watchers: 2
- Forks: 4
- Open Issues: 25
-
Metadata Files:
- Readme: README.md
- License: LICENSE-APACHE
Awesome Lists containing this project
README
# rust-wasm-experiments
[![Demo](https://img.shields.io/badge/demo-online-blue.svg)](https://topheman.github.io/rust-wasm-experiments/)
πΊπ«π· [Utiliser WebAssembly, dΓ¨s aujourd'hui - ParisJS #86](https://www.youtube.com/watch?v=F3wOfWIFzVc&list=PLWhFHBFsRtquZ6hVXVjXmJ-l51ZXuSBtb)
Bouncing balls algorithm (handling physics interactions between balls) implemented in both plain **JavaScript** and **Rust/WebAssembly**:
- [x] computation and rendering (canvas/html) made in full JavaScript
- [x] computation in Rust/WebAssembly - rendering in JavaScript
- [x] computation and rendering in Rust/WebAssembly (loops made in JavaScript)
- [x] computation, rendering and iterations made in Rust/WebAssembly
- [ ] Unit tests
- [ ] CI
- [ ] Setup some performance infos to pull up / Benchmark ?Discover how to use Rust to generate WebAssembly, called by JavaScript.
- [`./crate/src`](crate/src): Rust implementation of [Ball.js](https://github.com/topheman/Ball.js)
- `./crate/pkg`: Generated WebAssembly code (with JavaScript glue code from wasm-bindgen)
- [`./js`](js): JavaScript codeGenerated with `npm init rust-webpack` from [rust-webpack-template](https://github.com/rustwasm/rust-webpack-template). [Original README available here](README.rwt.md).
## Prerequisites
Rust / Node / npm
Note for legacy version of rust
At the time this project was made, WebAssembly was only supported on the nightly toolchain of Rust and you had to specify the target for wasm. You don't have to do the following anymore with recent versions of Rust:```shell
rustup default nightly
rustup target add wasm32-unknown-unknown
```## Install
Make sure you have `cargo install wasm-pack`, then:
```shell
npm install
```## Run
```shell
npm start
```Launches a development server on [http://localhost:8080](http://localhost:8080).
## Build
```shell
npm run build
```Will build a production version of the website in the `dist` folder.
You can test your build by running `npm run serve`
## Notes
### Wasm-Bindgen
https://rustwasm.github.io/wasm-bindgen/
> `wasm-bindgen` facilitates high-level interactions between wasm modules and JavaScript.
>
> This project is sort of half polyfill for features like the [host bindings proposal](https://github.com/WebAssembly/host-bindings) and half features for empowering high-level interactions between JS and wasm-compiled code (currently mostly from Rust). More specifically this project allows JS/wasm to communicate with strings, JS objects, classes, etc, as opposed to purely integers and floats. Using `wasm-bindgen` for example you can define a JS class in Rust or take a string from JS or return one. The functionality is growing as well!### Wasm-Pack
If you want to generate the WebAssembly yourself (without Webpack):
```shell
wasm-pack build ./crate
```This will create a `pkg` folder containing:
- `package.json`: like any npm package
- `ball_wasm.js`: File that will be required on the JavaScript side (you'll need a module bundler like Webpack to import it)
- `ball_wasm.d.ts`: TypeScript definitions of public functions of your rust crate that was turned to WebAssembly
- `ball_wasm_bg.wasm`: Rust code turned into WebAssembly (will be required by `ball_wasm.js`)### Rust Nightly
Running `rustup default nightly` will let you use rust nighly by default:
- That way, for each command, you won't have to specify the toolchain like:
- `cargo +nightly [cmd]`
- To get back to stable channel (you may have other project relying on stable channel), run:
- `rustup default stable`
- To check which default toolchain you're on, run the following:
- `rustup toolchain list`## Contributing
### Style guide
The JavaScript part is automatically formatted with [prettier](https://prettier.io/) if you set it up in your code editor. Otherwise, the JavaScript part of the code will be formatted at pre-commit hook.
The Rust part is not automatically formatted at pre-commit hook (didn't want to force the user to install rustfmt-preview), please make sure you use a RLS (Rust Language Server) [plugin](https://github.com/rust-lang/rls-vscode) for your editor that will format your code.
If you use vscode, you will have to open the `crate` folder as project ([the plugin doesn't support subfolders yet](https://github.com/rust-lang/rls-vscode/issues/419)).
```
code ./crate
```## Resources
- [First attempt](https://github.com/topheman/webassembly-first-try/tree/master/03-rust-webpack-template) (simplier version)
- [Ball.js](https://github.com/topheman/Ball.js) original algo handling bouncing balls made a few years ago