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https://github.com/torinos-yt/unityrustplugintest
https://github.com/torinos-yt/unityrustplugintest
Last synced: 4 days ago
JSON representation
- Host: GitHub
- URL: https://github.com/torinos-yt/unityrustplugintest
- Owner: torinos-yt
- Created: 2022-01-19T13:07:40.000Z (about 3 years ago)
- Default Branch: master
- Last Pushed: 2022-01-19T13:08:54.000Z (about 3 years ago)
- Last Synced: 2025-01-19T00:12:32.486Z (6 days ago)
- Language: Rust
- Size: 1.56 MB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
UnityRustPluginTest
==========================![img](https://i.imgur.com/RT8q5jN.gif)
This repository included test project for written native plugin for Unity using rust, and comparison native(Rust) method and managed(C#) method for triangulate simple polygon by ear clipping.In order to do a pure speed comparison here, we call the triangulate process every frame and expect the vertex input to always appear in a `clockwise direction`.
How to use
--------------------------
The Unity Project `only contains for Windows binary`.
If you want to try the plugin on other platforms, please refer to `build.sh` in the source code directory `Plugin/`, and build the plugin for each platform `--target`.Require
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- Unity 2021.2 or later