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https://github.com/torinos-yt/vvvv-deferred-pbr
https://github.com/torinos-yt/vvvv-deferred-pbr
Last synced: 4 days ago
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- Host: GitHub
- URL: https://github.com/torinos-yt/vvvv-deferred-pbr
- Owner: torinos-yt
- License: mit
- Created: 2019-09-06T23:17:33.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2020-10-07T16:48:38.000Z (over 4 years ago)
- Last Synced: 2025-01-19T00:12:32.915Z (6 days ago)
- Language: HLSL
- Size: 191 MB
- Stars: 22
- Watchers: 10
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
## vvvv-PBR Renderer
Simple rendering solution based on PBR worlk flow.
#### feature
- Deffered Shading
- Rendering SDF object with polygons
- VSM soft shadow
- Various render effect, GTAO, DoF, Motionblur....
- Simple access to surface functions and distance functions## Instaration
Unpack on your vvvv/packs folder and rename packs root "PBRRenderer".## Require
- dx11-vvvv
- happy.fxh
- Field Trip
- Instance Noodles
- mp.dx## Thanks to
IBL Texture : [HDRI Haven](https://hdrihaven.com/)
IBL Precompute : [IBL Baker](http://www.derkreature.com/iblbaker)
Fire Hydrant obj : [SubstanceShare](https://share.substance3d.com/libraries/2124)
Some PBR Texture : [CC0 Textures](https://cc0textures.com/)## TODO:
- improve Anti Ailiating
- Screen Space Reflection(Hi-Z Cone Tracing)
- Subsurface Scattering
- Optimize performance & workflow