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https://github.com/torinos-yt/vvvv-deferred-pbr


https://github.com/torinos-yt/vvvv-deferred-pbr

Last synced: 4 days ago
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## vvvv-PBR Renderer
Simple rendering solution based on PBR worlk flow.
#### feature
- Deffered Shading
- Rendering SDF object with polygons
- VSM soft shadow
- Various render effect, GTAO, DoF, Motionblur....
- Simple access to surface functions and distance functions

## Instaration
Unpack on your vvvv/packs folder and rename packs root "PBRRenderer".

## Require
- dx11-vvvv
- happy.fxh
- Field Trip
- Instance Noodles
- mp.dx

## Thanks to
IBL Texture : [HDRI Haven](https://hdrihaven.com/)
IBL Precompute : [IBL Baker](http://www.derkreature.com/iblbaker)
Fire Hydrant obj : [SubstanceShare](https://share.substance3d.com/libraries/2124)
Some PBR Texture : [CC0 Textures](https://cc0textures.com/)

## TODO:
- improve Anti Ailiating
- Screen Space Reflection(Hi-Z Cone Tracing)
- Subsurface Scattering
- Optimize performance & workflow