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https://github.com/tosos/SanityEngine
Sanity AI Engine for the Unity Game Development Tool
https://github.com/tosos/SanityEngine
Last synced: 29 days ago
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Sanity AI Engine for the Unity Game Development Tool
- Host: GitHub
- URL: https://github.com/tosos/SanityEngine
- Owner: tosos
- License: other
- Created: 2010-07-06T03:53:20.000Z (over 14 years ago)
- Default Branch: master
- Last Pushed: 2016-08-30T03:01:21.000Z (over 8 years ago)
- Last Synced: 2024-08-04T01:17:12.651Z (4 months ago)
- Language: C#
- Homepage: http://www.tosos.com/sanityengine/
- Size: 248 KB
- Stars: 5
- Watchers: 3
- Forks: 3
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- ai-game-devtools - Sanity AI Engine
README
Sanity Engine
==========Copyright © 2010 Sanity Development Team
[website][3]
For more information, see the file LICENSE.
### Introduction
The Sanity Engine is an AI engine for the [Unity Game Editor][1]. The goal of the engine is to provide easy access to common AI algorithms and techniques through Unity components and scripts.
### Getting Started
To start using the project, you can simply clone the git repository into your project's `Assets` folder. The next time you open your project, or once Unity notices the directory has changed, the project should be imported into your Assets folder or any sub-folder within. If not, you may need to force a refresh. (See the [Unity documentation][2] for more information)
Once the SanityEngine folder is in your project, you can now use any of the components. For more information, see the [online resources][3].
[1]: http://www.unity3d.com/ "Unity Game Editor"
[2]: http://www.unity3d.com/support/documentation/ "Unity Documentation"
[3]: http://www.tosos.com/sanityengine/ "Sanity Engine Online Resources"