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https://github.com/tostercx/GTAO_Booster_PoC
https://github.com/tostercx/GTAO_Booster_PoC
Last synced: about 1 month ago
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- Host: GitHub
- URL: https://github.com/tostercx/GTAO_Booster_PoC
- Owner: tostercx
- License: wtfpl
- Archived: true
- Created: 2021-02-28T10:42:08.000Z (almost 4 years ago)
- Default Branch: master
- Last Pushed: 2021-10-01T08:46:39.000Z (about 3 years ago)
- Last Synced: 2024-09-27T03:03:22.860Z (3 months ago)
- Language: C
- Size: 23.4 KB
- Stars: 2,849
- Watchers: 53
- Forks: 180
- Open Issues: 17
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
## Project status
[Officially fixed by R* 2021-03-16](https://support.rockstargames.com/articles/360061161574/) :)
## PoC that fixes two GTA Online bugs and drastically improves load times for CPU-bound systems
All addresses hardcoded for Steam and RL versions 2215/1.53
This is a proof of concept, not meant for casual use
Modifying your game while in online mode might get your account suspended, proceed with care
## How to
* `git clone --recurse-submodules https://github.com/tostercx/GTAO_Booster_PoC`
* build the project with MSVC
* inject the DLL with your favorite injector while the game is starting upMight have to wait a few seconds before injecting - the game needs to deobfuscate some parts of itself
## More details
[Writeup](https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times-by-70/)