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https://github.com/tqwewe/leptos_server_signal

Leptos server signals synced through websockets
https://github.com/tqwewe/leptos_server_signal

Last synced: 1 day ago
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Leptos server signals synced through websockets

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**Leptos Server Signals**

Server signals are [leptos] [signals] kept in sync with the server through websockets.

The signals are read-only on the client side, and can be written to by the server.
This is useful if you want real-time updates on the UI controlled by the server.

Changes to a signal are sent through a websocket to the client as [json patches].

[leptos]: https://crates.io/crates/leptos
[signals]: https://docs.rs/leptos/latest/leptos/struct.Signal.html
[json patches]: https://docs.rs/json-patch/latest/json_patch/struct.Patch.html

## Feature flags

- `ssr`: ssr is enabled when rendering the app on the server.
- `actix`: integration with the [Actix] web framework.
- `axum`: integration with the [Axum] web framework.

[actix]: https://crates.io/crates/actix-web
[axum]: https://crates.io/crates/axum

# Example

**Cargo.toml**

```toml
[dependencies]
leptos_server_signal = "*"
serde = { version = "*", features = ["derive"] }

[features]
ssr = [
"leptos_server_signal/ssr",
"leptos_server_signal/axum", # or actix
]
```

**Client**

```rust
use leptos::*;
use leptos_server_signal::create_server_signal;
use serde::{Deserialize, Serialize};

#[derive(Clone, Default, Serialize, Deserialize)]
pub struct Count {
pub value: i32,
}

#[component]
pub fn App() -> impl IntoView {
// Provide websocket connection
leptos_server_signal::provide_websocket("ws://localhost:3000/ws").unwrap();

// Create server signal
let count = create_server_signal::("counter");

view! {

"Count: " {move || count.get().value.to_string()}


}
}
```

**Server (Axum)**

```rust
#[cfg(feature = "ssr")]
pub async fn websocket(ws: WebSocketUpgrade) -> Response {
ws.on_upgrade(handle_socket)
}

#[cfg(feature = "ssr")]
async fn handle_socket(mut socket: WebSocket) {
let mut count = ServerSignal::::new("counter").unwrap();

loop {
tokio::time::sleep(Duration::from_millis(10)).await;
let result = count.with(&mut socket, |count| count.value += 1).await;
if result.is_err() {
break;
}
}
}
```

# Connection Retry

With the example above, the connection does not get reestablished after a connection lost.
To regularly try to reconnect again, the function `provide_websocket_with_retry(...)` can
be used:

```rust
#[component]
pub fn App() -> impl IntoView {
// Provide websocket connection
leptos_server_signal::provide_websocket_with_retry(
"ws://localhost:3000/ws",
5000, // retry in 5000 milliseconds
).unwrap();

// ... code from above
}
```