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https://github.com/tr7zw/notenoughanimations
Brings the First-Person animations to the Third-Person and tries to fix other animation issues of the Third-Person.
https://github.com/tr7zw/notenoughanimations
animation fabric fabric-mod forge forge-mod minecraft
Last synced: 3 days ago
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Brings the First-Person animations to the Third-Person and tries to fix other animation issues of the Third-Person.
- Host: GitHub
- URL: https://github.com/tr7zw/notenoughanimations
- Owner: tr7zw
- License: other
- Created: 2021-01-04T16:07:31.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2024-12-21T14:12:16.000Z (4 days ago)
- Last Synced: 2024-12-22T16:08:44.330Z (3 days ago)
- Topics: animation, fabric, fabric-mod, forge, forge-mod, minecraft
- Language: Java
- Homepage:
- Size: 3.95 MB
- Stars: 100
- Watchers: 5
- Forks: 24
- Open Issues: 34
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Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
# Not Enough Animations
This mod brings a lot of missing third-person animations from the first-person or modifies them to be better representative to how they should look like or look like in the first-person. This mod was created as an expansion for the [First-Person Mod](https://www.curseforge.com/minecraft/mc-mods/first-person-model), but works completely on its own and is fully vanilla/3rd party server compatible(since it's all just visual).
### All features can be enabled/disabled individually in an ingame config screen! (Accessible via the ModList/ModMenu)
Added/fixed animations:
- Eating/Drinking
![](https://tr7zw.dev/nea/eating.png)
![](https://tr7zw.dev/nea/drinking.png)- Maps(Yes you can see the map content if your client has been sent the map by holding it once/seeing it in an item frame)
![](https://tr7zw.dev/nea/maps1.PNG)
![](https://tr7zw.dev/nea/maps2.PNG)- Shield placement(you block where you look, not where the body is rotated to. So this will rotate the body with the head while blocking)
![](https://tr7zw.dev/nea/shield.png)
- Don't show items during two-handed animations(Hide the offhand item while using a bow/crossbow)
![](https://tr7zw.dev/nea/twoHands.PNG)
- Boat rowing(No longer sitting there and staring at the self-moving Paddles)
![](https://tr7zw.dev/nea/boat.png)
- Horses(at least act like you're holding the reins)
![](https://tr7zw.dev/nea/horse.png)
- Looking at a compass/clock(this one is actually more eye candy for the First-person Mod to make the compass better usable, but won't hurt outside of that, can be modified in the config file to extend to more items)
![](https://tr7zw.dev/nea/compass.PNG)
- Ladder/climbing animation
![](https://tr7zw.dev/nea/ladder.gif)
- Crawling animation, replacing the swimming one while out of water
![](https://tr7zw.dev/nea/crawling.gif)
- Smooth arm movement and transitions
![](https://tr7zw.dev/nea/smootharms.gif)
## License
This project is licensed under [``tr7zw Protective License``](LICENSE-EntityCulling).
This license does not allow others to distribute the software/derivative works(in source or binary form).
You have to contact the author to get permission for redistribution. (For example: Modpacks(that are not hosted on CurseForge), "Clients", mod hosting sites).
Keep in mind that [Githubs TOS](https://docs.github.com/en/github/site-policy/github-terms-of-service#d-user-generated-content) and [Overwolfs TOS](https://www.overwolf.com/legal/terms/) apply at their respective places. This (among other things) means you don't need to ask to include the mod in a CurseForge Modpack and that by contributing code it explicitly gets the same license as the repository.