https://github.com/tracer755/vrc_vrm_blendshape_avatar_setup
Auto setup VRM Blendshape Avatar
https://github.com/tracer755/vrc_vrm_blendshape_avatar_setup
automation unity unity-plugin unity3d-plugin vrm vtuber
Last synced: 7 months ago
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Auto setup VRM Blendshape Avatar
- Host: GitHub
- URL: https://github.com/tracer755/vrc_vrm_blendshape_avatar_setup
- Owner: tracer755
- License: mit
- Created: 2022-11-27T04:29:07.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2024-10-01T10:16:08.000Z (over 1 year ago)
- Last Synced: 2024-10-10T10:07:46.651Z (over 1 year ago)
- Topics: automation, unity, unity-plugin, unity3d-plugin, vrm, vtuber
- Language: C#
- Homepage:
- Size: 58.6 KB
- Stars: 10
- Watchers: 3
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
## VRM auto setup
This is mainly made for exporting for vseeface/ARkit tracking/Unified Expressions
This unity editor tool is made to auto setup a vrm Blendshape avatar with the blendshapes for:
* Arkit face tracking
* Unified Expressions
* Vrc visemes
* UE to ARkit convertion BETA
### [Download](https://github.com/tracer755/VRC_VRM_BlendShape_Avatar_Setup/releases)
---
Heres a tutorial on how to use the tool
https://www.youtube.com/watch?v=Jqlpn2Or6A8
[Ritual neo](https://www.youtube.com/channel/UCaHuQWPtaw8XLRMIOctBQRQ) was the one who requested this tools construction
This was made to save time manualy assigning blendshapes to the Blendshape Avatar
This tool is not a silver bullet and has some edge cases that the tool will not work with
I am looking into fixing these issues
---
## Notes
* Your input blendshapes must be named according to vrchat / arkit / UE naming conventions (Not case sensetive)
* Please verify your avatar. Some avatars have weird/unconventional names for blendshapes
* For extra visemes Vseeface requires all extra visemes to be present [SIL, CH, DD, FF, KK, NN, PP, RR, SS, TH]
* UE to ARkit convertion is currently a BETA feature and may need user tweaking to get everything looking just right