https://github.com/transcendental-experiences/bevy-renderdoc-capture
Simple module for adding a RenderDoc application capture hook to Bevy apps.
https://github.com/transcendental-experiences/bevy-renderdoc-capture
bevy renderdoc
Last synced: about 1 month ago
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Simple module for adding a RenderDoc application capture hook to Bevy apps.
- Host: GitHub
- URL: https://github.com/transcendental-experiences/bevy-renderdoc-capture
- Owner: transcendental-experiences
- License: apache-2.0
- Created: 2025-04-08T23:58:55.000Z (about 1 year ago)
- Default Branch: master
- Last Pushed: 2025-04-26T01:15:31.000Z (about 1 year ago)
- Last Synced: 2026-02-28T04:26:47.179Z (3 months ago)
- Topics: bevy, renderdoc
- Language: Rust
- Homepage:
- Size: 59.6 KB
- Stars: 1
- Watchers: 2
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE-APACHE
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README
# bevy-renderdoc-capture
This is a simple [Bevy](https://bevyengine.org/) module to add a custom keybind for doing RenderDoc captures around Bevy's renderer. Why would you need this? When I was messing with VR stuff, RenderDoc couldn't figure out the frame boundaries itself.
To use:
1. Add to your project.
2. Add the `RenderdocPlugin` plugin to your app.
3. Run your game in RenderDoc.
4. Press F10.