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https://github.com/trapexit/3it

An all in one 3DO image conversion tool
https://github.com/trapexit/3it

3do retrodev retrogaming

Last synced: 2 months ago
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An all in one 3DO image conversion tool

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README

        

# 3it: 3DO Image Tool

An all purpose 3DO image conversion tool. Can convert to and from JPEG, PNG,
BMP, 3DO CEL, 3DO Banner, 3DO ANIM, 3DO IMAG, NFS 3SH, and NFS wwww formats.
Supports coded and uncoded, packed and unpacked, linear and lrform CELs.

## Usage

```
$ 3it --help
3it: 3DO Image Tool
Usage: 3it [OPTIONS] SUBCOMMAND

Options:
-h,--help Print this help message and exit
--help-all

Subcommands:
version print 3it version and license
docs print links to relevant documentation
info prints info about the file
list-chunks list 3DO file chunks
to-cel convert image to 3DO CEL
to-banner convert image to banner
to-imag convert image to 3DO IMAG
to-lrform convert image to raw LRFORM
to-bmp convert image to BMP
to-png convert image to PNG
to-jpg convert image to JPG
to-nfs-shpm convert image to Need for Speed SHPM

$ 3it to-cel --help
...
```

All subcommands have their own help and arguments. Use `--help` or
`--help-all` to see all available options.

## File Types

### LRFORM

It is common to use IMAG files as a background that is used to clear
the screen between screen updates by leveraging SPORT VRAM -> VRAM
copying. However, due to alignment requirements and needing to read
data off of a CDROM the `LoadImage()` function utilizes more resources
than needed. Especially given LoadImage were never expanded to support
anything but 320x240 @ 16bpp LRFORM images.

Having a raw LRFORM file allows the user to load it using
LoadFile and saves on resources. See [LoadImage's
code](https://github.com/trapexit/portfolio_os/blob/master/src/libs/lib3DO/DisplayUtils/LoadImage.c)
for more details.

```C
int memflags;
int filesize;
char *image;
char *filename = "image.lrform";

memflags = (MEMTYPE_TRACKSIZE|MEMTYPE_STARTPAGE|MEMTYPE_VRAM);
image = LoadFile(filename,&filesize,memflags);
```

## Output Filename Templates

Any command with an `--output-path` option supports templating to make
scripting easier. It uses a currly brace notation such as
`{foo}`. Below is a list of supported values per subcommand.

All support:

* {filepath}: Full original input filepath.
* {dirpath}: Parent path of {filepath} if it has one. "." otherwise.
* {filename}: Just the filename without dirpath or extension.
* {origext}: The original filepath's extension. Includes prefixed '.'.
* {ext}: The standard extension for the target file.
* {_name}: If supported by the input the internal name for the
image. Prefixed with "_". Otherwise "".
* {index}: The index of the image if the input had multiple images.
* {_index}: The index prefixed with "_" if input had multiple
images. Otherwise "".
* {w}: Width of the output image.
* {h}: Height of the output image.

### to-cel

* {coded}: "coded" if coded else "uncoded".
* {packed}: "packed" if packed else "unpacked".
* {lrform}: "lrform" if lrform else "linear".
* {_lrform}: "_lrform" if lrform otherwise "".
* {bpp}: The CEL bits per pixel.
* {flags}: CCB flags in hex.
* {pixc}: CCB PIXC/PPMPC in hex.
* {rotation}: "0", "90", "180", or "270"

### to-banner

* {bpp}: Always 16.

### Others

No extras.

## TODO

* dump APPSCRN from ISO
* dump-chunks
* concat-chunks
* to ANIM
* ability to write text chunks
* figure out NFS HSPT chunk
* ability to write NFS wwww files? May deserve its own tool.
* Other game formats

## Documentation

* https://3dodev.com
* https://3dodev.com/documentation/file_formats
* https://3dodev.com/documentation/development/opera/pf25/ppgfldr/ggsfldr/gpgfldr/3gpg
* https://3dodev.com/documentation/development/opera/pf25/ppgfldr/ggsfldr/gpgfldr/5gpg
* https://3dodev.com/documentation/development/opera/pf25/ppgfldr/ggsfldr/gpgfldr/00gpg1

## Other Links

* 3DO Dev Repo: https://3dodev.com
* 3DO Disc Tool: https://github.com/trapexit/3dt
* 'Modern' 3DO DevKit: https://github.com/trapexit/3do-devkit