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https://github.com/treviasxk/nethostfire

Nethostfire is a UDP server/client created with C# (netstandard2.1), it's a simple and easy to understand project, with it you can set up your game server, video calls, file transfers and more.
https://github.com/treviasxk/nethostfire

criptography cross-server cshap encryption hight-performance library plugin udp udp-client udp-server unity3d

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Nethostfire is a UDP server/client created with C# (netstandard2.1), it's a simple and easy to understand project, with it you can set up your game server, video calls, file transfers and more.

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README

        

# Nethostfire

![Preview](/Images/Banner.png)

Nethostfire is a library (netstandard2.1) to create UDP server and client in C#, with encryption support, Unity 3D integration and several other advanced features to facilitate communication between client and server.

![Preview](/Images/preview.gif)

![Preview](/Images/preview2.gif)
## Donate
- International
Paypal: [email protected]

## Main features
- PPS bandwidth control for each connected client.
- PPS bandwidth control for each groupID of shipments.
- Bytes bandwidth control for each connected client.
- Bytes bandwidth control for each groupID of shipments.
- Connected client detection system.
- Manage all connected clients with server features.
- Various types of shipping (single, group, all).
- RSA, AES and Base64 encryption both on the server and on the client.
- Automatic decryption.
- Feature to send UDP bytes without losses.
- Feature to send UDP bytes in enqueued.
- Adapted to manipulate objects in Unity 3D.
- Adapted for Cross-Server creation.
- Adapted for high performance.
- Adapted for Enter Play Mode on Unity.
- Adapted for dedicated Unity build server.
- Connection statistics interface in Unity for the client.

## Requisites
- Unity 2021.2 or above
- .Net Netstandard 2.1 or above

## Unity installation
1 - Download the library **Nethostfire.dll** in [Releases](https://github.com/treviasxk/Nethostfire/releases)

2 - Move the file to the Assets folder of your Unity project **Assets/bin/debug/Nethostfire.dll**.

3 - Then import the namespace `'using Nethostfire;'` in your scripts.

## .NET | VB.Net Project Installation
1 - Download the library **Nethostfire.dll** in [Releases](https://github.com/treviasxk/Nethostfire/releases)

2 - Move the file to the root folder of your .NET project.

3 - To add as a reference to your project, add the following xml tags to your project's .csproj file.

```xml



False


...

```
4 - Then import the namespace `'using Nethostfire;'` into your scripts and then restore the project with `'dotnet restore'`.

## Documentation
- [Server and Client - UDP](UDP/README.md)
- Server and Client - TCP (Coming soon)

## Projects Examples
- (Coming soon)

## Youtube Tutorials
- [Introdução projeto Open-Source para criação de servidores dedicado - Nethostfire](https://youtu.be/T9Mt-7KJBTI) | Trevias Xk