https://github.com/treviasxk/nethostfire
Nethostfire is a UDP server/client created with C# (netstandard2.1), it's a simple and easy to understand project, with it you can set up your game server, video calls, file transfers and more.
https://github.com/treviasxk/nethostfire
criptography cross-server cshap encryption hight-performance library plugin udp udp-client udp-server unity3d
Last synced: 2 months ago
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Nethostfire is a UDP server/client created with C# (netstandard2.1), it's a simple and easy to understand project, with it you can set up your game server, video calls, file transfers and more.
- Host: GitHub
- URL: https://github.com/treviasxk/nethostfire
- Owner: treviasxk
- License: gpl-3.0
- Created: 2022-06-21T13:19:17.000Z (almost 3 years ago)
- Default Branch: master
- Last Pushed: 2025-02-22T18:11:44.000Z (2 months ago)
- Last Synced: 2025-02-22T19:24:03.693Z (2 months ago)
- Topics: criptography, cross-server, cshap, encryption, hight-performance, library, plugin, udp, udp-client, udp-server, unity3d
- Language: C#
- Homepage:
- Size: 14.1 MB
- Stars: 9
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
# Nethostfire

Nethostfire is a library (netstandard2.1) to create UDP server and client in C#, with encryption support, Unity 3D integration and several other advanced features to facilitate communication between client and server.


## Donate
- International
Paypal: [email protected]## Main features
- PPS bandwidth control for each connected client.
- PPS bandwidth control for each groupID of shipments.
- Bytes bandwidth control for each connected client.
- Bytes bandwidth control for each groupID of shipments.
- Connected client detection system.
- Manage all connected clients with server features.
- Various types of shipping (single, group, all).
- RSA, AES and Base64 encryption both on the server and on the client.
- Automatic decryption.
- Feature to send UDP bytes without losses.
- Feature to send UDP bytes in enqueued.
- Adapted to manipulate objects in Unity 3D.
- Adapted for Cross-Server creation.
- Adapted for high performance.
- Adapted for Enter Play Mode on Unity.
- Adapted for dedicated Unity build server.
- Connection statistics interface in Unity for the client.## Requisites
- Unity 2021.2 or above
- .Net Netstandard 2.1 or above## Unity installation
1 - Download the library **Nethostfire.dll** in [Releases](https://github.com/treviasxk/Nethostfire/releases)2 - Move the file to the Assets folder of your Unity project **Assets/bin/debug/Nethostfire.dll**.
3 - Then import the namespace `'using Nethostfire;'` in your scripts.
## .NET | VB.Net Project Installation
1 - Download the library **Nethostfire.dll** in [Releases](https://github.com/treviasxk/Nethostfire/releases)2 - Move the file to the root folder of your .NET project.
3 - To add as a reference to your project, add the following xml tags to your project's .csproj file.
```xml
False
...```
4 - Then import the namespace `'using Nethostfire;'` into your scripts and then restore the project with `'dotnet restore'`.## Documentation
- [Server and Client - UDP](UDP/README.md)
- Server and Client - TCP (Coming soon)## Projects Examples
- (Coming soon)## Youtube Tutorials
-[Introdução projeto Open-Source para criação de servidores dedicado - Nethostfire](https://youtu.be/T9Mt-7KJBTI) | Trevias Xk