https://github.com/trismegistusdevelopment/unity-extras
https://github.com/trismegistusdevelopment/unity-extras
Last synced: 10 months ago
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- Host: GitHub
- URL: https://github.com/trismegistusdevelopment/unity-extras
- Owner: TrismegistusDevelopment
- License: mit
- Created: 2019-06-27T12:36:27.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2020-08-17T11:54:33.000Z (almost 6 years ago)
- Last Synced: 2025-07-20T08:50:09.500Z (11 months ago)
- Language: C#
- Size: 61.5 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# unity-extras
## Installation
- Open file `manifest.json` in `your_repo/Packages`
- Under `dependencies` add following line:
```json
"trismegistus.core": "https://github.com/TrismegistusDevelopment/unity-extras.git#upm",
```
- Reopen your project in Unity
You _should_ commit `manifest.json`
## Content
- __Types__
- __MinMaxFloat__ - ranged value with slider-style inspector
- __UnityEvents__ - common Unity events
- __Tools__
- __CombineMesh__ - combines meshes from different go with material grouping
- __ScenePicker__ - inspector for picking Scene path from scene asset
- __ScriptingDefineSymbolsTool__ - changing Scripting Define Symbols (`#DEFINE` analogue) from code in editor
- __Extensions__
- __TextureExtensions__
- Camera to Texture2D
- RenderTexture to Texture2D
- __TransformExtensions__
- LocalToLocalMatrix using target Transform
- LocalToLocalMatrix using target Matrix4x4