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https://github.com/trymorez/crazydungeon1

2D platformer prototype (Unity)
https://github.com/trymorez/crazydungeon1

2d-platformer csharp game game-development portfolio unity

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2D platformer prototype (Unity)

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# Crazy Dungeon (크레이지 던전)

Crazy Dungeon is a simple 2D platformer game that I'm currently developing to learn Unity and build my portfolio. It's still in the very early stages, but I plan to add a variety of enemies, hazards, and platform types.

크레이지 던전은 간단한 2D 플랫포머 게임의 프로토타입이며, 유니티를 배우고 포트폴리오를 구축하기 위해서 개발하고 있습니다. 아직은 완전 초기 단계지만 다양한 적, 장애물, 플랫폼 유형을 추가할 예정입니다.

- Recommended Unity version: Unity 6 (6000.0.32f1 and later)

## Authors

- [@trymorez](https://www.github.com/trymorez)

## Screenshots

![screenshot](Assets/ScreenShot/screenshot01.png)
![screenshot](Assets/ScreenShot/screenshot02.png)

## Used Assets

**2D Sprites**
- Pixel Adventure 1 (https://pixelfrog-assets.itch.io/pixel-adventure-1)
- Pixel Adventure 2 (https://pixelfrog-assets.itch.io/pixel-adventure-2)
- Kings and Pigs (https://pixelfrog-assets.itch.io/kings-and-pigs)
- Tiny Swords (https://pixelfrog-assets.itch.io/tiny-swords)

## Version History
**v 0.26 (2025-01-08)**
- Options dialog box has been added (Press ESC to open Options dialog box)
- Sound and music volume slider has been moved to the options dialog box
- The game over dialog box has been redesigned
- The player can't take damage while dead

**v 0.252 (2025-01-07)**
- Provided default values for sound and music volume in case there are no PlayerPrefs yet

**v 0.25 (2025-01-07)**
- BGM added
- BGM volume slider
- Refactored sound and BGM manager so it doesn't require reference to volume sliders

**v 0.24 (2025-01-06)**
- Refactored moving platform class to share parent class with rotating saw
- Rotating saw added
- Level transition effect added
- Player appearing effect added

**v 0.22 (2025-01-05)**
- Moving platform added
- Falling platform added
- Score popup's sorting layer increased
- Stage 2 Edited

**v 0.19 (2025-01-04)**
- Added instant death zone (level pit)
- Added rotating spike ball
- Score animation improved
- Gem item added
- Fixed jumping anomaly at platform edges
- Stage 1 Edited

**v 0.18 (2025-01-03)**
- Score system added
- Score animation added(when you kill enemy)
- Door animation added

**v 0.17 (2025-01-03)**
- Level progress mechanism(door) added.
- Level(dummy) 2, 3 added.

**v 0.16 (2025-01-02)**
- Player attack (step on) sound added
- Prevents players and enemies from colliding again for a certain amount of time after colliding
- Button animation in game over screen restored
- Changed colliders of player characters and enemy characters to capsule colliders to improve collision accuracy
- Added text to show the level when starting a level

**v 0.153 (2025-01-01)**
- Sound volume is saved between sessions

**v 0.152 (2025-01-01)**
- Player short jump restored
- Provides a little jump when the player character steps on an enemy
- Implemented sound library and sound manager
- Added basic jump sound effect
- Enemy movement routine revised

**v 0.15 (2024-12-31)**
* Player character dead animation added
* Game over screen now works properly
* Added 1st basic enemy type (mushroom)

**v 0.1 - (2024-12-30)**
- Initial version